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Imp Crit + Keen = ???
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2324836" data-attributes="member: 9952"><p>Totally agree - everyone would be happy doing that, except the few obsessed with having a "12+" pencilled on their character sheet, oh and the "it's too overpowered" crowd. In both cases these people demand to be overridden and ignored.</p><p></p><p>WotC make design decisions on some sort of consensus basis, not just Andy Collins because he wasn't able to get sorcerers the use magic device charisma-based skill. I think what may have vetoed the 'improve the multiplier' concept was that the revision was not to introduce any non-essential changes especially without precedence (I may have this wrong). It may have been on the cards but we know that a lot of stuff didn't make the cut.</p><p></p><p>Building on the tedium concern, I would be prepared to sacrifice a lot more minutiae to get higher level combat running smoother; stat blocks are a great place to start and I would want to see characters with smaller # of options that upgrade to replace & not incrementally accumulate - none of this host of low level powers that collect with level like unsable junk. It is not just the excessive rolling that can get tedious, it is the rampant proliferation of additional calculations hidden in a clogged character sheet.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2324836, member: 9952"] Totally agree - everyone would be happy doing that, except the few obsessed with having a "12+" pencilled on their character sheet, oh and the "it's too overpowered" crowd. In both cases these people demand to be overridden and ignored. WotC make design decisions on some sort of consensus basis, not just Andy Collins because he wasn't able to get sorcerers the use magic device charisma-based skill. I think what may have vetoed the 'improve the multiplier' concept was that the revision was not to introduce any non-essential changes especially without precedence (I may have this wrong). It may have been on the cards but we know that a lot of stuff didn't make the cut. Building on the tedium concern, I would be prepared to sacrifice a lot more minutiae to get higher level combat running smoother; stat blocks are a great place to start and I would want to see characters with smaller # of options that upgrade to replace & not incrementally accumulate - none of this host of low level powers that collect with level like unsable junk. It is not just the excessive rolling that can get tedious, it is the rampant proliferation of additional calculations hidden in a clogged character sheet. [/QUOTE]
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