Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Imp Init for rogues?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kemrain" data-source="post: 1552599" data-attributes="member: 12153"><p>Diaglo, I'll assume you weren't trying to be funny and reply in all seriousness. A +4 bonus isn't outrageous when it's applied to rolls that don't come up very often or only in specific circomstances. There is plenty of precidence set for it. Improved X gives a +4 to X, be it Initiative, Disarm, Trip, Grapple... They don't <strong>all</strong> fit the bill, but most work this way, and give other benefits as well! Improved Initiative is a useful feat, but it's a weak feat, that doesn't really hold up to others mathmatically.</p><p></p><p>Going first in combat can be a very good thing, or it can be next to useless, it depends on your build and what you intend to do with your initiative. It's good for Rogues, because of Flat-Footed Sneak Attack Goodness. It's good for Casters because it means 2 Spells before your opponent can react. It's good for Fighters because it means a standard, and full attack. However, like was stated earlier, Improved Initiative doesn't make you 100% likley to win initiative. It doesn't even make you 50% more likley. +4 is about 20%, and that can make or break you in some cases, but in most it comes down to luck.</p><p></p><p>Improved Initiative is a feat that is decent for anyone to have, but there are other feats out there that are much stronger. I'm for making Imp. Init. a more powerful feat, but as far as I know, I'm in a minority camp. I take the feat often, but I like Flat-Footed Sneak Attack Goodness, myself.</p><p></p><p>- Kemrain the Improved.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1552599, member: 12153"] Diaglo, I'll assume you weren't trying to be funny and reply in all seriousness. A +4 bonus isn't outrageous when it's applied to rolls that don't come up very often or only in specific circomstances. There is plenty of precidence set for it. Improved X gives a +4 to X, be it Initiative, Disarm, Trip, Grapple... They don't [b]all[/b] fit the bill, but most work this way, and give other benefits as well! Improved Initiative is a useful feat, but it's a weak feat, that doesn't really hold up to others mathmatically. Going first in combat can be a very good thing, or it can be next to useless, it depends on your build and what you intend to do with your initiative. It's good for Rogues, because of Flat-Footed Sneak Attack Goodness. It's good for Casters because it means 2 Spells before your opponent can react. It's good for Fighters because it means a standard, and full attack. However, like was stated earlier, Improved Initiative doesn't make you 100% likley to win initiative. It doesn't even make you 50% more likley. +4 is about 20%, and that can make or break you in some cases, but in most it comes down to luck. Improved Initiative is a feat that is decent for anyone to have, but there are other feats out there that are much stronger. I'm for making Imp. Init. a more powerful feat, but as far as I know, I'm in a minority camp. I take the feat often, but I like Flat-Footed Sneak Attack Goodness, myself. - Kemrain the Improved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Imp Init for rogues?
Top