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Imp Init for rogues?
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<blockquote data-quote="Jeb McDonald" data-source="post: 1554028" data-attributes="member: 17616"><p>One situational drawback to having the rogue taking Improved Initiative--</p><p></p><p>Surprise round--partial charge, sneak attack</p><p>Round one--win initiative, multiple sneak attacks</p><p>Remainder of round one--all of the other baddies you didn't kill take 5' steps and slaughter the rogue before the goodguy (or goodgirl) fighters even get to combat.</p><p></p><p> The rogues we play with normally take other feats and get sneak attacks set up by flanking instead of beating the opponent to the punch through initiative.</p></blockquote><p></p>
[QUOTE="Jeb McDonald, post: 1554028, member: 17616"] One situational drawback to having the rogue taking Improved Initiative-- Surprise round--partial charge, sneak attack Round one--win initiative, multiple sneak attacks Remainder of round one--all of the other baddies you didn't kill take 5' steps and slaughter the rogue before the goodguy (or goodgirl) fighters even get to combat. The rogues we play with normally take other feats and get sneak attacks set up by flanking instead of beating the opponent to the punch through initiative. [/QUOTE]
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Imp Init for rogues?
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