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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Impact of "fixing" the MAD classes?
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<blockquote data-quote="Nahat Anoj" data-source="post: 4726862" data-attributes="member: 25075"><p>Well, I think you'd still have the same problems with V-type classes. They way I'd do it is make Con the primary stat for warlocks, Int for infernal locks, con for star locks, and either Int or a combo of Int/Cha for fey locks (kinda like a resourceful warlord).</p><p></p><p></p><p>I want to make rangers Dex primary, with melee rangers using Str secondary and ranged rangers uses Wis secondary.</p><p></p><p></p><p>I also agree that the V-shaped classes are still playable enough, and I also agree that continued use of the Builder is a HUGE incentive to keep using them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For me the big problem is that V-shaped classes don't have a clear, distinct theme (IMO), and the human's racial abilities (particularly the floating +2) aren't as good here. If all classes were V-shaped, it wouldn't be as much of a problem to me.</p><p></p><p>For most V-shaped classes, it's easy to specialize in one path and do well. But if you ever want to branch out and dip your toes in the other path's abilities, you won't have the same advantages that A-shaped classes do. Weirdly, IMO, you could be more effective multiclassing than staying in your class. Personally, I don't think it should be that way.</p><p></p><p>Now, I don't think we're going to see an update to all A-shaped any time soon, if ever. Not only are there tons of powers to sift through and make changes, but there's a lot of product out there (Martial, Divine, Arcane Power books, and the official power cards) that would be rendered obsolete by it. I'd love to have the ability to upload these powers to the Builder, but the coding for custom powers is probably brutal.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4726862, member: 25075"] Well, I think you'd still have the same problems with V-type classes. They way I'd do it is make Con the primary stat for warlocks, Int for infernal locks, con for star locks, and either Int or a combo of Int/Cha for fey locks (kinda like a resourceful warlord). I want to make rangers Dex primary, with melee rangers using Str secondary and ranged rangers uses Wis secondary. I also agree that the V-shaped classes are still playable enough, and I also agree that continued use of the Builder is a HUGE incentive to keep using them. :) For me the big problem is that V-shaped classes don't have a clear, distinct theme (IMO), and the human's racial abilities (particularly the floating +2) aren't as good here. If all classes were V-shaped, it wouldn't be as much of a problem to me. For most V-shaped classes, it's easy to specialize in one path and do well. But if you ever want to branch out and dip your toes in the other path's abilities, you won't have the same advantages that A-shaped classes do. Weirdly, IMO, you could be more effective multiclassing than staying in your class. Personally, I don't think it should be that way. Now, I don't think we're going to see an update to all A-shaped any time soon, if ever. Not only are there tons of powers to sift through and make changes, but there's a lot of product out there (Martial, Divine, Arcane Power books, and the official power cards) that would be rendered obsolete by it. I'd love to have the ability to upload these powers to the Builder, but the coding for custom powers is probably brutal. [/QUOTE]
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Impact of "fixing" the MAD classes?
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