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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Impact of "fixing" the MAD classes?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4727743" data-attributes="member: 82106"><p>Ah, my turn to apologize then for misunderstanding you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Actually I think fundamentally we agree. The CORE of the problem is the whole concept of stat boosting. I would never have designed 4e that way, and to be honest I think it was just one of those ideas that Mearls (or someone) came up with early on in the 4e design process and it sounded good to them, and they just never really thought all the ramifications through. It does give the illusion of progress through the levels without actually having the substance, but obviously as we see now it also created more problems than it solved.</p><p></p><p>Which is kind of why I see a lot of the whole question as just "eh, lets see what the new books bring". I don't think it CAN really be solved. The only real way would be to make having 3 14's exactly as good as having an 18, a 14, and a 10 for example. That was why I was musing on the effect of just abolishing the initial point buy system and simply saying "OK, you get X number of stat points, put them wherever you want." Although it seems like it would make dumping into just a few stats better, actually what it might do is reduce the NEED to have by level stat bumps later on. </p><p></p><p>Frankly though I think the horse has already left the barn on 4e. REALLY fixing it would be effectively a rewrite. Maybe not a drastic one in basic outline, but stat bumps would have to go away, by level to-hit bonus would have to go away, monster defenses would have to be rescaled, and a lot of tweaking would then need to be done on various feats and powers, plus patches to a bunch of secondary stuff. It just isn't worth it.</p><p></p><p>So, I figure I'll just see what things look like after the other 2 main splat books come out. At least more builds should be fully fleshed out.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4727743, member: 82106"] Ah, my turn to apologize then for misunderstanding you :). Actually I think fundamentally we agree. The CORE of the problem is the whole concept of stat boosting. I would never have designed 4e that way, and to be honest I think it was just one of those ideas that Mearls (or someone) came up with early on in the 4e design process and it sounded good to them, and they just never really thought all the ramifications through. It does give the illusion of progress through the levels without actually having the substance, but obviously as we see now it also created more problems than it solved. Which is kind of why I see a lot of the whole question as just "eh, lets see what the new books bring". I don't think it CAN really be solved. The only real way would be to make having 3 14's exactly as good as having an 18, a 14, and a 10 for example. That was why I was musing on the effect of just abolishing the initial point buy system and simply saying "OK, you get X number of stat points, put them wherever you want." Although it seems like it would make dumping into just a few stats better, actually what it might do is reduce the NEED to have by level stat bumps later on. Frankly though I think the horse has already left the barn on 4e. REALLY fixing it would be effectively a rewrite. Maybe not a drastic one in basic outline, but stat bumps would have to go away, by level to-hit bonus would have to go away, monster defenses would have to be rescaled, and a lot of tweaking would then need to be done on various feats and powers, plus patches to a bunch of secondary stuff. It just isn't worth it. So, I figure I'll just see what things look like after the other 2 main splat books come out. At least more builds should be fully fleshed out. [/QUOTE]
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Impact of "fixing" the MAD classes?
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