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General Tabletop Discussion
*Pathfinder & Starfinder
Impact of "fixing" the MAD classes?
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<blockquote data-quote="evilbob" data-source="post: 4730361" data-attributes="member: 9789"><p>Buddy, you are <em>so</em> preachin' to the choir on this one! I have been saying this for months. <em>Months</em>! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In my own game I made the decision long ago to go with the following house rule for all dual-stat classes: pick one stat that is an attack stat your class can choose; that works for all of your powers for both attack and damage. In my game I have a cleric and a warlock. Interestingly, only the warlock has taken me up on it. Or at least, the cleric never bothered to take any Str powers anyway.</p><p></p><p>Here are a few consequences/observations that I've noticed:</p><p></p><p>- Clerics <em>need</em> 13 Str. It's sad, but they do. They start with Chain and no shield profs; if they ever want more AC they've got to burn feats and suck up the Str and Con requirement. This is a pretty sad thing, because it means they will suffer in Cha - they can't get more than a 15 to start out with two 13s (and a 16 in Wis, of course). Sure, you can play a Con-Wis race or wait until epic to get your scale on, but what they REALLY need is a Wis-Cha race, period. And then it will be easier to dump Con and accept the fact that they should never be in melee - it's called "laser cleric" for a reason.</p><p></p><p>- Paladins need 13 Con, and can be fine with 8 Str. Same reason, in reverse: they've already got all their armor profs. Plate specialization takes 15 Con, so if you start with 13 you'll make it by epic. You'll NEVER qualify for the cool paragon weapon-based feats (Heavy Blade Opportunist takes <em>how</em> much Dex?) nor will you get the 19-20 crits, either (except for Bows, of course). Half-elves (and hobgoblins) are great because they have a natural Con boost and can spend some of those extra points making their Reflex not suck... But again, what is really missing is a Wis-Cha race.</p><p></p><p>For both of these classes, the new "use any stat for basic melees" feat is a really awesome patch- er, choice. Paladins, being defenders, need it even more than clerics.</p><p></p><p>Like you said, rangers almost don't need any help. A quick look at the CharOp forums will let you know that Str-based rangers are already doing fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The only "fix" that would work here is to make everything Dex-based, which wouldn't hurt the core class but it'd make the <a href="http://forums.gleemax.com/showthread.php?t=1122864" target="_blank">1700-damage-nova-round ranger</a> a bit harder to pull off.</p><p></p><p>Warlocks are fairly similar as well, only because their stats synergize with their builds so well that a Con-based lock is rarely going to want to take a Cha-based power and vice-versa. Sure, it'd be nice when they want to switch it up, and I've not see a starlock in play so I don't know if they REALLY get the short end of the stick, but again the best solution is probably to just pick one and stick with it. Making it Cha makes locks play more nicely in multiclassing, while making it Con means they're at least original even if they can't swap well with anyone else.</p><p></p><p></p><p>ALL THAT TO SAY that your idea (above) is easily as good as any other, and that's because there <em>is</em> no definitive way to solve this problem. Dual-stat classes just have a disadvantage. Period. Until that disadvantage is removed, the best you can do is band-aid the problem in whatever way makes the most sense to your campaign.</p><p></p><p>Sorry most of this was a rant and only partially answered your question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 4730361, member: 9789"] Buddy, you are [I]so[/I] preachin' to the choir on this one! I have been saying this for months. [I]Months[/I]! :) In my own game I made the decision long ago to go with the following house rule for all dual-stat classes: pick one stat that is an attack stat your class can choose; that works for all of your powers for both attack and damage. In my game I have a cleric and a warlock. Interestingly, only the warlock has taken me up on it. Or at least, the cleric never bothered to take any Str powers anyway. Here are a few consequences/observations that I've noticed: - Clerics [I]need[/I] 13 Str. It's sad, but they do. They start with Chain and no shield profs; if they ever want more AC they've got to burn feats and suck up the Str and Con requirement. This is a pretty sad thing, because it means they will suffer in Cha - they can't get more than a 15 to start out with two 13s (and a 16 in Wis, of course). Sure, you can play a Con-Wis race or wait until epic to get your scale on, but what they REALLY need is a Wis-Cha race, period. And then it will be easier to dump Con and accept the fact that they should never be in melee - it's called "laser cleric" for a reason. - Paladins need 13 Con, and can be fine with 8 Str. Same reason, in reverse: they've already got all their armor profs. Plate specialization takes 15 Con, so if you start with 13 you'll make it by epic. You'll NEVER qualify for the cool paragon weapon-based feats (Heavy Blade Opportunist takes [I]how[/I] much Dex?) nor will you get the 19-20 crits, either (except for Bows, of course). Half-elves (and hobgoblins) are great because they have a natural Con boost and can spend some of those extra points making their Reflex not suck... But again, what is really missing is a Wis-Cha race. For both of these classes, the new "use any stat for basic melees" feat is a really awesome patch- er, choice. Paladins, being defenders, need it even more than clerics. Like you said, rangers almost don't need any help. A quick look at the CharOp forums will let you know that Str-based rangers are already doing fine. :) The only "fix" that would work here is to make everything Dex-based, which wouldn't hurt the core class but it'd make the [URL="http://forums.gleemax.com/showthread.php?t=1122864"]1700-damage-nova-round ranger[/URL] a bit harder to pull off. Warlocks are fairly similar as well, only because their stats synergize with their builds so well that a Con-based lock is rarely going to want to take a Cha-based power and vice-versa. Sure, it'd be nice when they want to switch it up, and I've not see a starlock in play so I don't know if they REALLY get the short end of the stick, but again the best solution is probably to just pick one and stick with it. Making it Cha makes locks play more nicely in multiclassing, while making it Con means they're at least original even if they can't swap well with anyone else. ALL THAT TO SAY that your idea (above) is easily as good as any other, and that's because there [I]is[/I] no definitive way to solve this problem. Dual-stat classes just have a disadvantage. Period. Until that disadvantage is removed, the best you can do is band-aid the problem in whatever way makes the most sense to your campaign. Sorry most of this was a rant and only partially answered your question. :) [/QUOTE]
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