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Community
General Tabletop Discussion
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Impact of "fixing" the MAD classes?
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<blockquote data-quote="Sadrik" data-source="post: 4732376" data-attributes="member: 14506"><p>I think this is an excellent alternative option. However, it could be considered too switcheroo for some. The notion of having a nebulous attack stat that is attached to nothing except your level, could be difficult for some to latch on to conceptually (as mearly using your powers with different stats is hard for some to conceptualize).</p><p></p><p></p><p>I think you have the appropriate way of defining the 4e switcheroo effect. In the past when I have written it, I often make it seem as absurd as possible so in case some one has a problem with it I can make a point of saying your wrong. That is kind of irrational in and of itself. Sorry for that.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Lol, at times. But then again I can only spend so much time on ENworld...</p><p></p><p></p><p>What you are replying to, in every case those are actual game effects. These are not some virtual reality that I conjured up. All of those cases actually do exist in the game. If you think that by making a feat that allows the ranger to use DEX for his STR based powers is too much "bag of numbers" or a Warlock targeting with CHA instead of CON and CHA if this is too disconnecting, I am not sure you are playing the right game.</p><p></p><p>Even in the defense thing we talked about, if you think it is too hard to imagine dodging/deflecting a blow with you WIS instead of your INT. I mean really...</p><p></p><p></p><p>I totally agree. The 4e switcheroo effect is already there. In effect this is only to affect a better more open game. Overall, I take a different bent in game design than the 4e designers, restrictions and requirements suck. Especially those made from a construct such as the defense stat polarities.</p><p></p><p></p><p>I think where the mechanics are not concerned, stats are very important for characters and how players can role-play their characters. Nothing is taken away from the charismatic guy who use that to dodge blows, in fact that is even cooler because I instantly see a swashbuckler who uses his wit and repartee to his advantage.</p><p></p><p></p><p>I am not conceptualizing your point here. Are you saying, that you prefer that the four of the classes are cut in 1/2? I think that you will find that the three warlock types will actually be more varied using the feat/added rule regardless of the rider effects.</p><p></p><p></p><p>I guess the point here is why not let the player decide which of the powers they want, if they want to be the super archer they will take all power relating to their bow. Sword specialist --> sword powers. And a third variety that is not viable now - a little bit of sword and a little bit of bow. Bottom line is yeah if the player picks all bow powers he wont be good with a sword and vice versa. The player has made a choice for their character to be that way. Not some arbitrary "V" (whatever that is).</p><p></p><p></p><p>I am afraid to break it to you but this is already a feature of the game.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4732376, member: 14506"] I think this is an excellent alternative option. However, it could be considered too switcheroo for some. The notion of having a nebulous attack stat that is attached to nothing except your level, could be difficult for some to latch on to conceptually (as mearly using your powers with different stats is hard for some to conceptualize). I think you have the appropriate way of defining the 4e switcheroo effect. In the past when I have written it, I often make it seem as absurd as possible so in case some one has a problem with it I can make a point of saying your wrong. That is kind of irrational in and of itself. Sorry for that.;) Lol, at times. But then again I can only spend so much time on ENworld... What you are replying to, in every case those are actual game effects. These are not some virtual reality that I conjured up. All of those cases actually do exist in the game. If you think that by making a feat that allows the ranger to use DEX for his STR based powers is too much "bag of numbers" or a Warlock targeting with CHA instead of CON and CHA if this is too disconnecting, I am not sure you are playing the right game. Even in the defense thing we talked about, if you think it is too hard to imagine dodging/deflecting a blow with you WIS instead of your INT. I mean really... I totally agree. The 4e switcheroo effect is already there. In effect this is only to affect a better more open game. Overall, I take a different bent in game design than the 4e designers, restrictions and requirements suck. Especially those made from a construct such as the defense stat polarities. I think where the mechanics are not concerned, stats are very important for characters and how players can role-play their characters. Nothing is taken away from the charismatic guy who use that to dodge blows, in fact that is even cooler because I instantly see a swashbuckler who uses his wit and repartee to his advantage. I am not conceptualizing your point here. Are you saying, that you prefer that the four of the classes are cut in 1/2? I think that you will find that the three warlock types will actually be more varied using the feat/added rule regardless of the rider effects. I guess the point here is why not let the player decide which of the powers they want, if they want to be the super archer they will take all power relating to their bow. Sword specialist --> sword powers. And a third variety that is not viable now - a little bit of sword and a little bit of bow. Bottom line is yeah if the player picks all bow powers he wont be good with a sword and vice versa. The player has made a choice for their character to be that way. Not some arbitrary "V" (whatever that is). I am afraid to break it to you but this is already a feature of the game. [/QUOTE]
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