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Impact of mechanics on roleplay
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<blockquote data-quote="Irda Ranger" data-source="post: 4473365" data-attributes="member: 1003"><p>Mechanics matter, but 4E mechanics are very flexible. </p><p></p><p>One house rule is that I don't use Class Skill lists; this is specifically to open up the character concepts available to each class (and to avoid the Don Juan-mech pilot problem mentioned above). "Ranger" then becomes a profession available to anyone with the right Skills, while Ranger the class is just a collection of fighting techniques.</p><p></p><p>One of the reasons I like 4E is because the very loose linkage between fluff and crunch allow the rewrite of fluff to suit the character. Here's some re-concepted Dragonborn mechanics: <a href="http://docs.google.com/Doc?id=amnwqmdwkbs_68g6tqjfdj" target="_blank">Firbolg (4E Race)</a> </p><p></p><p>I've also done something similar for a Halfling Warlock PC I've rolled up. He uses the Star Pact rules but all the fluff has been rewritten as a Tarot-card flipping gypsy witch. He uses astrology, but no explicit pact with anything and there's none of the Far Realm fluff, just plenty of knucklebones. And as reconcepting goes, that's nothing.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4473365, member: 1003"] Mechanics matter, but 4E mechanics are very flexible. One house rule is that I don't use Class Skill lists; this is specifically to open up the character concepts available to each class (and to avoid the Don Juan-mech pilot problem mentioned above). "Ranger" then becomes a profession available to anyone with the right Skills, while Ranger the class is just a collection of fighting techniques. One of the reasons I like 4E is because the very loose linkage between fluff and crunch allow the rewrite of fluff to suit the character. Here's some re-concepted Dragonborn mechanics: [url=http://docs.google.com/Doc?id=amnwqmdwkbs_68g6tqjfdj]Firbolg (4E Race)[/url] I've also done something similar for a Halfling Warlock PC I've rolled up. He uses the Star Pact rules but all the fluff has been rewritten as a Tarot-card flipping gypsy witch. He uses astrology, but no explicit pact with anything and there's none of the Far Realm fluff, just plenty of knucklebones. And as reconcepting goes, that's nothing. [/QUOTE]
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