Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Impact of mechanics on roleplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brehobit" data-source="post: 4473923" data-attributes="member: 12032"><p>Don't you know never to ask a roleplayer to talk about their characters? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>In the D&D game our party was assembled by a sponsor. We were told to create "highly unusual" characters and we'd have quite a bit of freedom with the rule set. The goal, of course, was to save the world (there had been a prophesy, which the DM made up when he saw our characters, about a group that would save the world. He made it fit our "odd" 1st level characters.) So we had a ranger who treated short range as long range and via-versa, a dwarf wizard (big deal in 2e), and my pacifist orc cleric/bard among others. Over the course of about 20 sessions she killed one person and helped kill another (the one she held and the dwarf killed). Undead/demons/devils/constructs didn't count.</p><p></p><p>In Shadowrun my character, a Catholic Priest shaman, was a former "suit". His homeless shelter was being forclosed on. Whenever the run called for it, I played him rather than my psycho physical adept chick (the two hated each other and wouldn't go on runs together). Any cult-based adventure as well as a few pure B&Es against "bad people" that made a lot of money were where he'd show. Plus he'd be the plot hook on occasion (street people are disappearing kind of thing). Again, killing spirits was generally acceptable to him (viewed it as if killing a dog: something to be avoided, but not a mortal sin if justified).</p><p></p><p>My 3e pacifist character never saw the light of a real game, but was based on the book of exulted deeds. His motivation was to be the protection of "his" lands. Not a pure pacifist (didn't have the peace feat) but preferred to be darn sure he was doing a good thing before he killed anyone.</p><p></p><p>And yes I do play normal characters too. My current two are 4e fighter who's fairly 3e paladin like (but not too much) and a 14-year old tech wiz (based of a character from PS238) for over the edge. Believe me, for that game, she's normal.</p></blockquote><p></p>
[QUOTE="brehobit, post: 4473923, member: 12032"] Don't you know never to ask a roleplayer to talk about their characters? :-) In the D&D game our party was assembled by a sponsor. We were told to create "highly unusual" characters and we'd have quite a bit of freedom with the rule set. The goal, of course, was to save the world (there had been a prophesy, which the DM made up when he saw our characters, about a group that would save the world. He made it fit our "odd" 1st level characters.) So we had a ranger who treated short range as long range and via-versa, a dwarf wizard (big deal in 2e), and my pacifist orc cleric/bard among others. Over the course of about 20 sessions she killed one person and helped kill another (the one she held and the dwarf killed). Undead/demons/devils/constructs didn't count. In Shadowrun my character, a Catholic Priest shaman, was a former "suit". His homeless shelter was being forclosed on. Whenever the run called for it, I played him rather than my psycho physical adept chick (the two hated each other and wouldn't go on runs together). Any cult-based adventure as well as a few pure B&Es against "bad people" that made a lot of money were where he'd show. Plus he'd be the plot hook on occasion (street people are disappearing kind of thing). Again, killing spirits was generally acceptable to him (viewed it as if killing a dog: something to be avoided, but not a mortal sin if justified). My 3e pacifist character never saw the light of a real game, but was based on the book of exulted deeds. His motivation was to be the protection of "his" lands. Not a pure pacifist (didn't have the peace feat) but preferred to be darn sure he was doing a good thing before he killed anyone. And yes I do play normal characters too. My current two are 4e fighter who's fairly 3e paladin like (but not too much) and a 14-year old tech wiz (based of a character from PS238) for over the edge. Believe me, for that game, she's normal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Impact of mechanics on roleplay
Top