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Impact of mechanics on roleplay
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<blockquote data-quote="korjik" data-source="post: 4473978" data-attributes="member: 56755"><p>Well, I have had a concept that I enjoy enough that he has been my character in GURPS, 2e, 3e, and 3.5e. </p><p> </p><p>I like a Wizard. Before someone calls me a muchkin, I have always played elemental damage spells type Wizard. Dosent work so well in 3.xe.</p><p> </p><p>My Wizard, oddly enough named Korjik, has always had a fascination with magic and wants to collect every bit of magic he can. In D&D this means every spell possible in his spellbooks. You could kill his family, destroy his home, and he wouldnt take it really personal. Tear a page out of his spellbook, and he will hunt you down to the very end of time and space and make sure your fate is sung about in horror across all the dimensions.</p><p> </p><p>So, when 4e came around, and the game mechanics would remove spells from my spellbook, I got a little annoyed. Having the rules of the game interfere with my roleplaying is not a good thing.</p><p> </p><p>But, while we were BSing about 4e after our second play session, I came up with a good concept for a tiefling warlock, so I am good on the roleplay side with 4e. </p><p> </p><p>I do think that the role play aspect is far more important that the ruleset. It just seems to me that the 4e ruleset tends to interfere with that in some ways. My group and I are planning to play 4e for a while, so I will see if that is 3e thinking in a 4e world, or a fundamental dislike of 4e</p></blockquote><p></p>
[QUOTE="korjik, post: 4473978, member: 56755"] Well, I have had a concept that I enjoy enough that he has been my character in GURPS, 2e, 3e, and 3.5e. I like a Wizard. Before someone calls me a muchkin, I have always played elemental damage spells type Wizard. Dosent work so well in 3.xe. My Wizard, oddly enough named Korjik, has always had a fascination with magic and wants to collect every bit of magic he can. In D&D this means every spell possible in his spellbooks. You could kill his family, destroy his home, and he wouldnt take it really personal. Tear a page out of his spellbook, and he will hunt you down to the very end of time and space and make sure your fate is sung about in horror across all the dimensions. So, when 4e came around, and the game mechanics would remove spells from my spellbook, I got a little annoyed. Having the rules of the game interfere with my roleplaying is not a good thing. But, while we were BSing about 4e after our second play session, I came up with a good concept for a tiefling warlock, so I am good on the roleplay side with 4e. I do think that the role play aspect is far more important that the ruleset. It just seems to me that the 4e ruleset tends to interfere with that in some ways. My group and I are planning to play 4e for a while, so I will see if that is 3e thinking in a 4e world, or a fundamental dislike of 4e [/QUOTE]
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