Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Impact of mechanics on roleplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4476760" data-attributes="member: 40961"><p>Its not dismissing roleplaying as secondary, its dismissing mechanical advantages gleaned from being a blacksmith as secondary.</p><p></p><p>At least get the premise correct before you critique it.</p><p></p><p>Anyways, if you are charging character resources for an ability, you are doing so because you think that ability matters. And presumably you are charging an amount of resources that reflects some estimate of the ability's value.</p><p></p><p>This is (relatively) easy to do for combat abilities, and doing so for combat abilities is necessary for the overall balance of the game.</p><p></p><p>I used to think it was a good idea to do this for non combat abilities. I have since changed my mind on this subject. I think there are too many possible non combat abilities or backgrounds for one system to cover all of them, or even reasonably many of them. I think that any system which purports to define and measure the relative in-game value of the wealth of non combat/confrontation/challenge options that exist in real (hypothetical) life will, by necessity, be incomplete and ultimately disappointing.</p><p></p><p>And given all these things, I think its best to assign that job to the DM. No list of rules is going to cover things like exactly what advantages one should gain from being the ninth son of a king sent out as a knight errant, or how much that should be worth in comparison to spending one's childhood on the banks of the Nile dodging crocodiles and collecting reeds to craft and sell papyrus. Fortunately, we have an excellent decision-making device available in pen and paper RPGs, one that's designed and optimized to make judgments about fairness and equity and social relations, and one that isn't even available in computer RPGs. We have human brains.</p><p></p><p>And those human brains, while not 100% consistent or precise, are, in my opinion, always going to be miles and miles ahead of any prewritten system when it comes to considering the complex multivariate questions of social relationships and worth that are necessary to balance characters non adventuring related skills.</p><p></p><p>The only flaw I see in 4e's approach to these matters is not spelling it out even more clearly.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4476760, member: 40961"] Its not dismissing roleplaying as secondary, its dismissing mechanical advantages gleaned from being a blacksmith as secondary. At least get the premise correct before you critique it. Anyways, if you are charging character resources for an ability, you are doing so because you think that ability matters. And presumably you are charging an amount of resources that reflects some estimate of the ability's value. This is (relatively) easy to do for combat abilities, and doing so for combat abilities is necessary for the overall balance of the game. I used to think it was a good idea to do this for non combat abilities. I have since changed my mind on this subject. I think there are too many possible non combat abilities or backgrounds for one system to cover all of them, or even reasonably many of them. I think that any system which purports to define and measure the relative in-game value of the wealth of non combat/confrontation/challenge options that exist in real (hypothetical) life will, by necessity, be incomplete and ultimately disappointing. And given all these things, I think its best to assign that job to the DM. No list of rules is going to cover things like exactly what advantages one should gain from being the ninth son of a king sent out as a knight errant, or how much that should be worth in comparison to spending one's childhood on the banks of the Nile dodging crocodiles and collecting reeds to craft and sell papyrus. Fortunately, we have an excellent decision-making device available in pen and paper RPGs, one that's designed and optimized to make judgments about fairness and equity and social relations, and one that isn't even available in computer RPGs. We have human brains. And those human brains, while not 100% consistent or precise, are, in my opinion, always going to be miles and miles ahead of any prewritten system when it comes to considering the complex multivariate questions of social relationships and worth that are necessary to balance characters non adventuring related skills. The only flaw I see in 4e's approach to these matters is not spelling it out even more clearly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Impact of mechanics on roleplay
Top