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Impact of mechanics on roleplay
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<blockquote data-quote="BeauNiddle" data-source="post: 4476824" data-attributes="member: 836"><p>No, it's dismissing scenery to where scenery should come from - the interplay of DM and players.</p><p></p><p>If you want to Bluff there are rules for it. If you want to Intimidate there are rules for it. There are rules for jumping and climbing and athletics and acrobatics.</p><p></p><p>All of which are non-combat.</p><p></p><p>If your DM wants to have blacksmithing play an important part in the campaign then it is up to the DM to come up with some rules for said activity. If the DM doesn't want to come up with the rules and instead he wishes to run the campaign as standard then it's up to the DM and players to narrate whether they "hand over money to the towns blacksmith for a new item" or if Player X "works over the hot coals day and night. Never flinching, never waivering he beats the lump iron into ..." (which costs him the same as just buying it but in rent / provisions / supplies as opposed to simple lump sum)</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4476824, member: 836"] No, it's dismissing scenery to where scenery should come from - the interplay of DM and players. If you want to Bluff there are rules for it. If you want to Intimidate there are rules for it. There are rules for jumping and climbing and athletics and acrobatics. All of which are non-combat. If your DM wants to have blacksmithing play an important part in the campaign then it is up to the DM to come up with some rules for said activity. If the DM doesn't want to come up with the rules and instead he wishes to run the campaign as standard then it's up to the DM and players to narrate whether they "hand over money to the towns blacksmith for a new item" or if Player X "works over the hot coals day and night. Never flinching, never waivering he beats the lump iron into ..." (which costs him the same as just buying it but in rent / provisions / supplies as opposed to simple lump sum) [/QUOTE]
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