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impact of removing prestige class prereqs and...
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<blockquote data-quote="Plane Sailing" data-source="post: 1353024" data-attributes="member: 114"><p>What would be the impact of removing prestige class skill and feat prereqs and simply allowing any prestige class to be entered at a certain level (which might vary from class to class).</p><p></p><p>e.g. Anyone with 14 arcane caster levels can become an archmage, anyone with 5 levels can become an assassin, any dwarf with 6 levels can become a dwarven defender etc.</p><p></p><p>I've been thinking about the argument that says "balance great prestige classes by requiring sub-optimal feats" and I don't think it actually works well... it means that a PC has to pick sub-optimal things right now (possibly leading to less fun) but once they get to their chosen prestige class the concerns go away.</p><p></p><p>Making merely level (and possibly some degree of arcane or divine caster level) necessary would make it much easier for PC's to enter a class without retconning their abilities or planning out every step in nauseus advance. (e.g. at 8th level the PC finds himself with the opportunity to become a "Purple Wyvern Knight" in the kings service... but because he hasn't learnt spring attack or doesn't have 8 ranks in knowledge nobility it isn't open to him no matter how much sense it makes in terms of the story. Plus he couldn't have known that this special group existed when the character was first created and during his first six levels, so he couldn't guide his development to meet (unknown) requirements...)</p><p></p><p>What are your thoughts on this?</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1353024, member: 114"] What would be the impact of removing prestige class skill and feat prereqs and simply allowing any prestige class to be entered at a certain level (which might vary from class to class). e.g. Anyone with 14 arcane caster levels can become an archmage, anyone with 5 levels can become an assassin, any dwarf with 6 levels can become a dwarven defender etc. I've been thinking about the argument that says "balance great prestige classes by requiring sub-optimal feats" and I don't think it actually works well... it means that a PC has to pick sub-optimal things right now (possibly leading to less fun) but once they get to their chosen prestige class the concerns go away. Making merely level (and possibly some degree of arcane or divine caster level) necessary would make it much easier for PC's to enter a class without retconning their abilities or planning out every step in nauseus advance. (e.g. at 8th level the PC finds himself with the opportunity to become a "Purple Wyvern Knight" in the kings service... but because he hasn't learnt spring attack or doesn't have 8 ranks in knowledge nobility it isn't open to him no matter how much sense it makes in terms of the story. Plus he couldn't have known that this special group existed when the character was first created and during his first six levels, so he couldn't guide his development to meet (unknown) requirements...) What are your thoughts on this? [/QUOTE]
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