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Community
General Tabletop Discussion
*Pathfinder & Starfinder
impact of removing prestige class prereqs and...
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<blockquote data-quote="Coredump" data-source="post: 1353513" data-attributes="member: 6939"><p>My answer is... it depends.</p><p></p><p>It depends on how you play the game. The rules are written to try and be bulletproof. It is obvious to me that the same company that makes Magic makes 3E. The consistency and regularity is the same, the ability to rely on the rules is the same, the 'protection' the rules try and give from munchkins is the same.</p><p></p><p>But, OTOH, to me it takes something away also. I hate games like Diablo where to play well you have to plan your character starting at 1st level. What about a character that is 5th level, and discovers his desire to help defend his dwarven homeland...but he is missing feats to do so. </p><p></p><p>Now, if you play with folks that like to powergame, or like to take 1 or 2 levels of 6 different classes... then maybe the requirements make more sense. They are a hedge against breaking the game by cherry picking. But I would never dismiss out of hand any request for a PrC just because of pre-reqs. This does not mean they can take anything they want, but it opens up other possibilities, and allows for things like quests and such. Maybe the above dwarf must do a great deed to be accepted for training, or something like that.</p><p></p><p>IME, many of the rules are to support the DM when gamers try and get overly powerful, if you have a handle on what you want in your game, I don't think it will matter too much. Just BE AWARE of the potential for abuse (intentional or not) and make sure it doesn't happen.</p><p></p><p>Good Luck</p></blockquote><p></p>
[QUOTE="Coredump, post: 1353513, member: 6939"] My answer is... it depends. It depends on how you play the game. The rules are written to try and be bulletproof. It is obvious to me that the same company that makes Magic makes 3E. The consistency and regularity is the same, the ability to rely on the rules is the same, the 'protection' the rules try and give from munchkins is the same. But, OTOH, to me it takes something away also. I hate games like Diablo where to play well you have to plan your character starting at 1st level. What about a character that is 5th level, and discovers his desire to help defend his dwarven homeland...but he is missing feats to do so. Now, if you play with folks that like to powergame, or like to take 1 or 2 levels of 6 different classes... then maybe the requirements make more sense. They are a hedge against breaking the game by cherry picking. But I would never dismiss out of hand any request for a PrC just because of pre-reqs. This does not mean they can take anything they want, but it opens up other possibilities, and allows for things like quests and such. Maybe the above dwarf must do a great deed to be accepted for training, or something like that. IME, many of the rules are to support the DM when gamers try and get overly powerful, if you have a handle on what you want in your game, I don't think it will matter too much. Just BE AWARE of the potential for abuse (intentional or not) and make sure it doesn't happen. Good Luck [/QUOTE]
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Community
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impact of removing prestige class prereqs and...
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