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Impacts of allowing using a HD to reduce Exhaustion during a short rest break?
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<blockquote data-quote="DEFCON 1" data-source="post: 8383877" data-attributes="member: 7006"><p>If it helps at all (for ideas to pull from if anything else)... here are my houserules that I made for my upcoming Theros game that replaces the "three death saves" at 0 HP with the exhaustion table. It includes all the different ways I have changed exhaustion, rests, and exhaustion recovery to make it one complete package. If it is at all useful to you in any way, then that's cool. If not, no biggie.</p><p></p><p>***</p><p></p><p><strong>Rests</strong></p><p></p><ul> <li data-xf-list-type="ul">A Short Rest is 10 minutes, during which you may spend hit dice to regain hit points and regain features that refresh on a Short Rest.</li> <li data-xf-list-type="ul">A Long Rest is 8 hours of light activity or sleep, after which you regain all of your spent hit dice, regain all features that refresh on a Long Rest, and you lose your level of exhaustion if currently at Level 1 (creatures at any higher exhaustion levels do not lose any.) You <em>do not</em> automatically regain all hit points following a Long Rest. The effects of a Short Rest are included at both the beginning and end of a Long Rest. (I.E. you may spend any remaining hit dice you have at the beginning of the Long Rest to regain hit points, and then may spend any new hit dice you just regained following the Long Rest to regain more hit points.)</li> <li data-xf-list-type="ul">An Extended Rest is 24 hours of uninterrupted bed rest in a safe location and counts as a Short and Long Rest. You regain all hit points, all hit dice, all class features, and may possibly reduce levels of Exhaustion you currently have. At the end of the Extended Rest another character may attempt a WIS (Medicine) check. A successful DC 10 check reduces your Exhaustion level by 1, a DC 20 check by 2 levels, and a DC 30 check by 3 levels.</li> </ul><p></p><p><strong>Dying and Exhaustion</strong></p><p></p><ul> <li data-xf-list-type="ul">When a creature reaches 0 hit points, they are Dying. They remain Dying until they are Stabilized.</li> <li data-xf-list-type="ul">A Dying creature has the Incapacitated condition (instead of Unconscious) and at the start of each of their turns make Death saving throws with a DC 10 to succeed. (An Incapacitated creature can’t take actions or reactions but may still move.)</li> <li data-xf-list-type="ul">Every level of Exhaustion a creature has raises the DC by 1.</li> <li data-xf-list-type="ul">Each failed Death saving throw causes one level of Exhaustion.</li> <li data-xf-list-type="ul">Death occurs at Exhaustion Level 6 as per the Exhaustion chart (and not 3 failed Death saving throws as normal.)</li> <li data-xf-list-type="ul">A creature may regain hit points while Dying (via abilities, spells and items as normal), but that does not remove the Incapacitated condition, does not stop the rolling of Death saving throws, and does not adjust or affect their Exhaustion level. They are still considered Dying even though they are no longer at 0 HP.</li> <li data-xf-list-type="ul">To no longer be considered Dying (and thus remove the Incapacitated condition and stop the rolling of Death saving throws) requires the target to be Stabilized.</li> </ul><p></p><p><strong>Stabilizing a Dying Creature</strong></p><p></p><ul> <li data-xf-list-type="ul">A Dying creature that makes three successful Death saving throws or rolls a Natural 20 on a Death saving throw automatically Stabilizes.</li> <li data-xf-list-type="ul">Another character adjacent to an Incapacitated character can attempt to Stabilize them by using an Action to make a WIS (Medicine) check with a DC equal to the target’s current Death save DC.</li> <li data-xf-list-type="ul">Stabilizing a creature does not remove any levels of Exhaustion.</li> <li data-xf-list-type="ul">A Stabilized creature has however many hit points they have received (if any) while Dying. A Stabilized creature who was not healed while Dying is still at 0 HP but can act normally.</li> </ul><p></p><p><strong>Combat While Dying or Stabilized</strong></p><p></p><ul> <li data-xf-list-type="ul">Any successful attack made on a Dying creature immediately results in one automatic failed Death saving throw.</li> <li data-xf-list-type="ul">Any attack on a Dying creature that has hit points does not cause hit point damage but rather still causes an immediate automatic failed Death saving throw.</li> <li data-xf-list-type="ul">An attack on a Stabilized creature causes hit point damage. If the creature is at 0 HP or the attack drops them back to 0 HP, it immediately ends the Stabilization and they are considered Dying again.</li> <li data-xf-list-type="ul">A creature that begins Dying again has their successful Death saving throws reset to 0. Their Exhaustion level is at whatever it was previously.</li> </ul><p><strong> </strong></p><p><strong>Exhaustion Chart</strong></p><p></p><ul> <li data-xf-list-type="ul">Level 1: Speed halved.</li> <li data-xf-list-type="ul">Level 2: Max HP halved.</li> <li data-xf-list-type="ul">Level 3: Disadvantage on attack rolls and saving throws.</li> <li data-xf-list-type="ul">Level 4: Disadvantage on ability checks.</li> <li data-xf-list-type="ul">Level 5: Unconscious.</li> <li data-xf-list-type="ul">Level 6: Death.</li> </ul></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8383877, member: 7006"] If it helps at all (for ideas to pull from if anything else)... here are my houserules that I made for my upcoming Theros game that replaces the "three death saves" at 0 HP with the exhaustion table. It includes all the different ways I have changed exhaustion, rests, and exhaustion recovery to make it one complete package. If it is at all useful to you in any way, then that's cool. If not, no biggie. *** [B]Rests[/B] [LIST] [*]A Short Rest is 10 minutes, during which you may spend hit dice to regain hit points and regain features that refresh on a Short Rest. [*]A Long Rest is 8 hours of light activity or sleep, after which you regain all of your spent hit dice, regain all features that refresh on a Long Rest, and you lose your level of exhaustion if currently at Level 1 (creatures at any higher exhaustion levels do not lose any.) You [I]do not[/I] automatically regain all hit points following a Long Rest. The effects of a Short Rest are included at both the beginning and end of a Long Rest. (I.E. you may spend any remaining hit dice you have at the beginning of the Long Rest to regain hit points, and then may spend any new hit dice you just regained following the Long Rest to regain more hit points.) [*]An Extended Rest is 24 hours of uninterrupted bed rest in a safe location and counts as a Short and Long Rest. You regain all hit points, all hit dice, all class features, and may possibly reduce levels of Exhaustion you currently have. At the end of the Extended Rest another character may attempt a WIS (Medicine) check. A successful DC 10 check reduces your Exhaustion level by 1, a DC 20 check by 2 levels, and a DC 30 check by 3 levels. [/LIST] [B]Dying and Exhaustion[/B] [LIST] [*]When a creature reaches 0 hit points, they are Dying. They remain Dying until they are Stabilized. [*]A Dying creature has the Incapacitated condition (instead of Unconscious) and at the start of each of their turns make Death saving throws with a DC 10 to succeed. (An Incapacitated creature can’t take actions or reactions but may still move.) [*]Every level of Exhaustion a creature has raises the DC by 1. [*]Each failed Death saving throw causes one level of Exhaustion. [*]Death occurs at Exhaustion Level 6 as per the Exhaustion chart (and not 3 failed Death saving throws as normal.) [*]A creature may regain hit points while Dying (via abilities, spells and items as normal), but that does not remove the Incapacitated condition, does not stop the rolling of Death saving throws, and does not adjust or affect their Exhaustion level. They are still considered Dying even though they are no longer at 0 HP. [*]To no longer be considered Dying (and thus remove the Incapacitated condition and stop the rolling of Death saving throws) requires the target to be Stabilized. [/LIST] [B]Stabilizing a Dying Creature[/B] [LIST] [*]A Dying creature that makes three successful Death saving throws or rolls a Natural 20 on a Death saving throw automatically Stabilizes. [*]Another character adjacent to an Incapacitated character can attempt to Stabilize them by using an Action to make a WIS (Medicine) check with a DC equal to the target’s current Death save DC. [*]Stabilizing a creature does not remove any levels of Exhaustion. [*]A Stabilized creature has however many hit points they have received (if any) while Dying. A Stabilized creature who was not healed while Dying is still at 0 HP but can act normally. [/LIST] [B]Combat While Dying or Stabilized[/B] [LIST] [*]Any successful attack made on a Dying creature immediately results in one automatic failed Death saving throw. [*]Any attack on a Dying creature that has hit points does not cause hit point damage but rather still causes an immediate automatic failed Death saving throw. [*]An attack on a Stabilized creature causes hit point damage. If the creature is at 0 HP or the attack drops them back to 0 HP, it immediately ends the Stabilization and they are considered Dying again. [*]A creature that begins Dying again has their successful Death saving throws reset to 0. Their Exhaustion level is at whatever it was previously. [/LIST] [B] Exhaustion Chart[/B] [LIST] [*]Level 1: Speed halved. [*]Level 2: Max HP halved. [*]Level 3: Disadvantage on attack rolls and saving throws. [*]Level 4: Disadvantage on ability checks. [*]Level 5: Unconscious. [*]Level 6: Death. [/LIST] [/QUOTE]
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Impacts of allowing using a HD to reduce Exhaustion during a short rest break?
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