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Imperial Dragons of Eastern Fantasy; 5E's Mists of Akuma Setting Preview
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<blockquote data-quote="turkeygiant" data-source="post: 7699079" data-attributes="member: 6787083"><p>That is fantastic! The whole concept of "maintaining a visual theme" is something a lot of publishers don't give enough weight to, the one thing that really stands out to me from big publishers like WotC, Fantasy Flight, and Paizo isn't so much the quality of their art but rather the commitment to having a consistent aesthetic style. But smaller publishers can do the same thing, games like Symbaroum, Numenara, and The One Ring all have this consistency that speaks towards a real care for for the property.</p><p></p><p>One of my most recent disappointments was the third edition of Exalted, the book has a great deal of art and even funded extra art with stretch goals, but more art doesn't necessarily mean more GOOD or APPROPRIATE art. They really lost out on the opportunity of setting up a real aesthetic for the game line going forward in this new edition. Far to much of the art was either vague and generic, detached from the flavour of the text, or in odd 3D poser art or cartoonish styles that stuck out like a sore thumb in contrast to the rest of the book. This was actually a step backwards from the previous edition core book, whose art may have been more modest overall, but struck a much more definitive aesthetic.</p></blockquote><p></p>
[QUOTE="turkeygiant, post: 7699079, member: 6787083"] That is fantastic! The whole concept of "maintaining a visual theme" is something a lot of publishers don't give enough weight to, the one thing that really stands out to me from big publishers like WotC, Fantasy Flight, and Paizo isn't so much the quality of their art but rather the commitment to having a consistent aesthetic style. But smaller publishers can do the same thing, games like Symbaroum, Numenara, and The One Ring all have this consistency that speaks towards a real care for for the property. One of my most recent disappointments was the third edition of Exalted, the book has a great deal of art and even funded extra art with stretch goals, but more art doesn't necessarily mean more GOOD or APPROPRIATE art. They really lost out on the opportunity of setting up a real aesthetic for the game line going forward in this new edition. Far to much of the art was either vague and generic, detached from the flavour of the text, or in odd 3D poser art or cartoonish styles that stuck out like a sore thumb in contrast to the rest of the book. This was actually a step backwards from the previous edition core book, whose art may have been more modest overall, but struck a much more definitive aesthetic. [/QUOTE]
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