Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Imperial Gazetteer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="terraleon" data-source="post: 5073230" data-attributes="member: 54304"><p>The first thing that grabs you about the Imperial Gazetteer is the cover. Malcolm McClinton has once again put together a gorgeous image that wraps around to the back. It's fantastic piece of art and one you will never confuse with the newer style from Wizards.</p><p></p><p>The book is split into five parts. The first covers the Ravenloft-esque surface lands of Morgau and Doresh. Vampires rule these principalities, and the text does a good job of discussing their people, their cities, their armies, their politics, religion and economies. The authors don't skimp on coverage, providing short NPC descriptions and the full stat block for an exiled vampire countess, sure to harass heroic parties. The Baba Yaga mythology sees a good treatment-- something that really hasn't been done right in a long time. An elite ghoul race, the darakhul, is even offered as a player character option, complete with a pair of paragon paths.</p><p></p><p>The second and third sections take you underground, providing a 4E take on the material from Baur's third Open Design project, _Empire of the Ghouls._ Before you get too excited, it's only 15 pages of material, 30 if you want to count both sections together-- I was a senior patron for _Empire_ and that book was 150+ pages. This is the barest kernel of that material, but it's the choicest cuts and the sweetest marrow. You'll have no trouble putting together a decent Ghoulish campaign arc or three from this material, or even just cherry picking the most detailed spots for the occasional setting pieces or vacation encounters. Again, we're given a look at the daily life of this subterranean culture and everything that entails. The showcased items provide a nice bit of exotic treasure that might serve to draw characters even deeper into the _Empire of the Ghouls_ and would probably be the best sort of springboard for someone looking to build up to E2.</p><p></p><p>The third section of underdark encounters is nice--there's an abstract map of the connections between locales and good descriptions of each one. These consist of ghoul outposts, mines, a kobold city, a cloaker enclave, derro catacombs and an aboleth's trading port. A pile of story hooks fill out the material, giving DMs many ways to pull characters into the ghoulish cities they would otherwise avoid. The surface might be points of light, but the underdark comes across as points of unpleasant survivial in a web of deadly tunnels.</p><p></p><p>The fourth section goes into detail about the parts of the Ghoul Empire's capitol. There's no map, unfortunately, but that doesn't matter too much for the underground setting. It's described as a cavern hundreds of yards across and entered through a double "airlock" system, which seems to imply that wanton violence inside is going to result in an early serving of adventurer tartar.</p><p></p><p>The fifth section provides all the statblocks for monsters described throughout the text. There's heroic to epic tier material here and some nice art to go along with it. Really, the art throughout the book is great. Hugo Solis and Malcolm McClinton provide the lion's (or would that be darakhul's?) share, with some classic woodcuts and a few notable pieces from a couple of other artists. I particularly liked the deathcap myconid and the bonepowder ghoul-- however, I will say that I prefer the PDF for the art and maps (by Jonathan Roberts!). The print version is totally black and white, so you lose something when you only go with the treeware. It might be pricey, but I'd consider picking up both.</p><p></p><p>If you can live without the paper version (I personally cannot), RPGDrivethru and the Kobold Quarterly site sell the PDF for a very reasonable $9.95. The print comes in at $15.95-- $3 cheaper than the print of E2 on amazon. It's only $1 more for both than you'd pay at your FLGS for E2, and the PDF is nicely bookmarked, too.</p><p></p><p>Overall, I'd call this a fantastic purchase and well worth the money spent.</p></blockquote><p></p>
[QUOTE="terraleon, post: 5073230, member: 54304"] The first thing that grabs you about the Imperial Gazetteer is the cover. Malcolm McClinton has once again put together a gorgeous image that wraps around to the back. It's fantastic piece of art and one you will never confuse with the newer style from Wizards. The book is split into five parts. The first covers the Ravenloft-esque surface lands of Morgau and Doresh. Vampires rule these principalities, and the text does a good job of discussing their people, their cities, their armies, their politics, religion and economies. The authors don't skimp on coverage, providing short NPC descriptions and the full stat block for an exiled vampire countess, sure to harass heroic parties. The Baba Yaga mythology sees a good treatment-- something that really hasn't been done right in a long time. An elite ghoul race, the darakhul, is even offered as a player character option, complete with a pair of paragon paths. The second and third sections take you underground, providing a 4E take on the material from Baur's third Open Design project, _Empire of the Ghouls._ Before you get too excited, it's only 15 pages of material, 30 if you want to count both sections together-- I was a senior patron for _Empire_ and that book was 150+ pages. This is the barest kernel of that material, but it's the choicest cuts and the sweetest marrow. You'll have no trouble putting together a decent Ghoulish campaign arc or three from this material, or even just cherry picking the most detailed spots for the occasional setting pieces or vacation encounters. Again, we're given a look at the daily life of this subterranean culture and everything that entails. The showcased items provide a nice bit of exotic treasure that might serve to draw characters even deeper into the _Empire of the Ghouls_ and would probably be the best sort of springboard for someone looking to build up to E2. The third section of underdark encounters is nice--there's an abstract map of the connections between locales and good descriptions of each one. These consist of ghoul outposts, mines, a kobold city, a cloaker enclave, derro catacombs and an aboleth's trading port. A pile of story hooks fill out the material, giving DMs many ways to pull characters into the ghoulish cities they would otherwise avoid. The surface might be points of light, but the underdark comes across as points of unpleasant survivial in a web of deadly tunnels. The fourth section goes into detail about the parts of the Ghoul Empire's capitol. There's no map, unfortunately, but that doesn't matter too much for the underground setting. It's described as a cavern hundreds of yards across and entered through a double "airlock" system, which seems to imply that wanton violence inside is going to result in an early serving of adventurer tartar. The fifth section provides all the statblocks for monsters described throughout the text. There's heroic to epic tier material here and some nice art to go along with it. Really, the art throughout the book is great. Hugo Solis and Malcolm McClinton provide the lion's (or would that be darakhul's?) share, with some classic woodcuts and a few notable pieces from a couple of other artists. I particularly liked the deathcap myconid and the bonepowder ghoul-- however, I will say that I prefer the PDF for the art and maps (by Jonathan Roberts!). The print version is totally black and white, so you lose something when you only go with the treeware. It might be pricey, but I'd consider picking up both. If you can live without the paper version (I personally cannot), RPGDrivethru and the Kobold Quarterly site sell the PDF for a very reasonable $9.95. The print comes in at $15.95-- $3 cheaper than the print of E2 on amazon. It's only $1 more for both than you'd pay at your FLGS for E2, and the PDF is nicely bookmarked, too. Overall, I'd call this a fantastic purchase and well worth the money spent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Imperial Gazetteer
Top