Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Geek Talk & Media
Imperial!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badwe" data-source="post: 4680205" data-attributes="member: 61762"><p>This weekend I purchased Imperial, and had a chance to play on sunday night. Overall I enjoyed myself, although there were some rough patches and we weren't able to completely finish the game.</p><p></p><p>As a quick summary for those unfamiliar: imperial is a game of war and investment, where the player with the most stock in a country gets to decide the actions of that country. Therefore, control of countries can pass between players, and it's possible for players to control multiple countries or even no countries. The combat rules are simple: units blow each other up 1:1. Countries have markers on the "rondel", a circle with different spaces detailing what actions a country can take, and movement is limited to 1-3 spaces ahead of the move the country took last turn (additional spaces can be moved at the cost of 2 dollars from the moving player).</p><p></p><p>We started at around 7pm, and agreed to stop on the last full turn that ended after 10pm. Playing were myself, my girlfriend, and my two friends. Initial passing out of the flags left me in control of britain, one friend in control of russia, my girl in control of italy and germany, and my last friend holding austria-hungary and france.</p><p></p><p>Play was slow at first as we all tried to get a handle on the rules, as well as adjusting to going multiple times in a single round. Being reduced to a single country early on after a stock takeover was no fun for my girlfriend, and she became somewhat unenthused. One of my friends, however, welcomed this, and allowed people to take control of all his countries early on in order to focus exclusively on investing (players with no countries are permitted to buy stock more often). Meanwhile, the friend sitting on my other side took his good sweet time with all his countries (even controlling 4 at one point for a single round), and even had the opportunity to be a diabolical leader. He threw his countries' military against themselves and against the military of the other players, only to follow up with especially profitable tax rounds the following turn in the absence of a costly military upkeep (and netting a bonus for himself for so drastically filling his countries' coffers.)</p><p></p><p>Ultimately we had to stop because it was getting late and we all needed to navigate home. My girlfriend ultimately won by being deeply invested in germany which was also one of the more successful countries at the stop time. She noted that for winning she didn't really enjoy herself, because it was often a long time between her turns. This highlights one of the important things about the game: variable numbers of turns for players. People expecting to play a variation on risk might be suddenly shocked when they have no countries or more than one. This is balanced by the fact that losing control of all your countries never means staying out of the game, but even then people who don't know what to expect from imperial may find themselves turned off in the same way she was. Because A) i bought it and B) I was expecting it, controlling only great britain (and briefly italy or russia) wasn't off-putting to me.</p><p></p><p>Hopefully, this has shed some light on imperial, if anyone else has played please share your experiences!</p></blockquote><p></p>
[QUOTE="Badwe, post: 4680205, member: 61762"] This weekend I purchased Imperial, and had a chance to play on sunday night. Overall I enjoyed myself, although there were some rough patches and we weren't able to completely finish the game. As a quick summary for those unfamiliar: imperial is a game of war and investment, where the player with the most stock in a country gets to decide the actions of that country. Therefore, control of countries can pass between players, and it's possible for players to control multiple countries or even no countries. The combat rules are simple: units blow each other up 1:1. Countries have markers on the "rondel", a circle with different spaces detailing what actions a country can take, and movement is limited to 1-3 spaces ahead of the move the country took last turn (additional spaces can be moved at the cost of 2 dollars from the moving player). We started at around 7pm, and agreed to stop on the last full turn that ended after 10pm. Playing were myself, my girlfriend, and my two friends. Initial passing out of the flags left me in control of britain, one friend in control of russia, my girl in control of italy and germany, and my last friend holding austria-hungary and france. Play was slow at first as we all tried to get a handle on the rules, as well as adjusting to going multiple times in a single round. Being reduced to a single country early on after a stock takeover was no fun for my girlfriend, and she became somewhat unenthused. One of my friends, however, welcomed this, and allowed people to take control of all his countries early on in order to focus exclusively on investing (players with no countries are permitted to buy stock more often). Meanwhile, the friend sitting on my other side took his good sweet time with all his countries (even controlling 4 at one point for a single round), and even had the opportunity to be a diabolical leader. He threw his countries' military against themselves and against the military of the other players, only to follow up with especially profitable tax rounds the following turn in the absence of a costly military upkeep (and netting a bonus for himself for so drastically filling his countries' coffers.) Ultimately we had to stop because it was getting late and we all needed to navigate home. My girlfriend ultimately won by being deeply invested in germany which was also one of the more successful countries at the stop time. She noted that for winning she didn't really enjoy herself, because it was often a long time between her turns. This highlights one of the important things about the game: variable numbers of turns for players. People expecting to play a variation on risk might be suddenly shocked when they have no countries or more than one. This is balanced by the fact that losing control of all your countries never means staying out of the game, but even then people who don't know what to expect from imperial may find themselves turned off in the same way she was. Because A) i bought it and B) I was expecting it, controlling only great britain (and briefly italy or russia) wasn't off-putting to me. Hopefully, this has shed some light on imperial, if anyone else has played please share your experiences! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Imperial!
Top