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<blockquote data-quote="kronovan" data-source="post: 9852587" data-attributes="member: 6775134"><p>With that phrase, you're more or less describing me.</p><p></p><p>Well I've been around WH40k tabletop play for years, I've only actually sat down to it a handful of times. I'm too much of a Battletech geek to break away from BT sessions at our tabletop club's monthly meets to play WH. Before IM, the only 40k lore I had was from brief plays of the Dawn of War videogames. And I'm only a 3rd of the way into my 1st Black Library novel.</p><p></p><p>So...for a TTRGP fan like me, without much of any 40k lore, the IM CRB has been terrific. I read The Imperium and The Macharian Sector chapters and found them to be informative and for the 1st time feel like I have some understanding of the 40k verse. The CRB's Imperium chapter gave me a decent idea of the Imperium's institutions on a galactic scale, while the Macharian Sector chapter gave me good info on the mover & shakers of that sector, as well as its subsectors and their worlds.</p><p></p><p>I just bought the IM Starter Set and I'm really enjoying the Rokarth: Guide to the Hive book. Of the 2 books, I'm finding it the most inspiring in terms of making my brain hum with homebrew'n thoughts. I've only read the 1st, 2 chapters, but thoroughly browsed the 3rd's encounter tables and adventure hook sidebars - those really grabbed me!</p><p></p><p>Even though it's a guide detailing a Hive city, I feel the Factions & Powers and Commerce & Cultures chapters gave me a good idea of how the Imperium's institutions can impact, or manipulate the manufactorums, houses, guilds and gangs of a city. I like that it covers all of the Adeptus Terra institutions from an urban perspective, and that it details 4 Infactionalist-gangs, 4 major houses, 4 minor houses and 3 guilds. There's lots of potential conflict and intrigue between all those and I'm itching to scratch some of it. Not to mention the set's rules handouts are nicely done.</p><p></p><p>I'm thinking for a WH40k newb, the Starter Set is darn close to, if not a must have. Combined with the 2 chapters in the CRB, there's 130+ pages of lore. So yeah...good job by C7 so far at Lorifying us unenlightened. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="kronovan, post: 9852587, member: 6775134"] With that phrase, you're more or less describing me. Well I've been around WH40k tabletop play for years, I've only actually sat down to it a handful of times. I'm too much of a Battletech geek to break away from BT sessions at our tabletop club's monthly meets to play WH. Before IM, the only 40k lore I had was from brief plays of the Dawn of War videogames. And I'm only a 3rd of the way into my 1st Black Library novel. So...for a TTRGP fan like me, without much of any 40k lore, the IM CRB has been terrific. I read The Imperium and The Macharian Sector chapters and found them to be informative and for the 1st time feel like I have some understanding of the 40k verse. The CRB's Imperium chapter gave me a decent idea of the Imperium's institutions on a galactic scale, while the Macharian Sector chapter gave me good info on the mover & shakers of that sector, as well as its subsectors and their worlds. I just bought the IM Starter Set and I'm really enjoying the Rokarth: Guide to the Hive book. Of the 2 books, I'm finding it the most inspiring in terms of making my brain hum with homebrew'n thoughts. I've only read the 1st, 2 chapters, but thoroughly browsed the 3rd's encounter tables and adventure hook sidebars - those really grabbed me! Even though it's a guide detailing a Hive city, I feel the Factions & Powers and Commerce & Cultures chapters gave me a good idea of how the Imperium's institutions can impact, or manipulate the manufactorums, houses, guilds and gangs of a city. I like that it covers all of the Adeptus Terra institutions from an urban perspective, and that it details 4 Infactionalist-gangs, 4 major houses, 4 minor houses and 3 guilds. There's lots of potential conflict and intrigue between all those and I'm itching to scratch some of it. Not to mention the set's rules handouts are nicely done. I'm thinking for a WH40k newb, the Starter Set is darn close to, if not a must have. Combined with the 2 chapters in the CRB, there's 130+ pages of lore. So yeah...good job by C7 so far at Lorifying us unenlightened. :p [/QUOTE]
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