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Implement ambiguities
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<blockquote data-quote="neoweasel" data-source="post: 4266838" data-attributes="member: 12049"><p>Hrm. I can't see anything that explicitly PREVENTS it from happening. None of the entries on Implements says anything I can see (I've only looked at the class lists and the stuff in the magic items section). Regardless, I am SURE that wasn't intended to happen. I might just be overlooking something, though.</p><p></p><p></p><p>As far as I can tell, there is no specific rules text that prevents that from happening. I am fairly sure that was the intent, however.</p><p></p><p>I am also fairly sure that the game won't suddenly become unbalanced just because a warlock does an extra 2d6 or so once per encounter, so whatever makes your socks go up and down.</p></blockquote><p></p>
[QUOTE="neoweasel, post: 4266838, member: 12049"] Hrm. I can't see anything that explicitly PREVENTS it from happening. None of the entries on Implements says anything I can see (I've only looked at the class lists and the stuff in the magic items section). Regardless, I am SURE that wasn't intended to happen. I might just be overlooking something, though. As far as I can tell, there is no specific rules text that prevents that from happening. I am fairly sure that was the intent, however. I am also fairly sure that the game won't suddenly become unbalanced just because a warlock does an extra 2d6 or so once per encounter, so whatever makes your socks go up and down. [/QUOTE]
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Implement ambiguities
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