Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Implement powers from other classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mneme" data-source="post: 5005524" data-attributes="member: 59248"><p>I believe you believe this incorrectly.</p><p></p><p>The class feature that lets you use implements lets you use them for (class) powers and (class paragon path) powers. For instance, the wizard writeup in the compendium says that wizards can add a (wizard implement)'s bonus to attack rolls and damage roles of wizard powers, as well as wizard paragan path powers, that have the implement keyword.</p><p></p><p>So -- the rule for paragon paths is that you're allowed to use your base class's powers for them (and the feat or base class that lets you take the path will also say that you can use implements for the powers of that path). This isn't (as chit said) because it's in the general rules -- the rules don't talk about implements and strongly imply that you can't use them (you can't -- unless a feature says you can). Instead, the individual classes and feats contain the appropriate rules -- as is generally the case for exception based design.</p><p></p><p>Of course, there are some paragon classes that don't have class prereqs and therefore aren't (class) classes. As the PH2 says, you can use any implements you have access to for any of your classes for non-class paragon paths with Implement powers.</p></blockquote><p></p>
[QUOTE="mneme, post: 5005524, member: 59248"] I believe you believe this incorrectly. The class feature that lets you use implements lets you use them for (class) powers and (class paragon path) powers. For instance, the wizard writeup in the compendium says that wizards can add a (wizard implement)'s bonus to attack rolls and damage roles of wizard powers, as well as wizard paragan path powers, that have the implement keyword. So -- the rule for paragon paths is that you're allowed to use your base class's powers for them (and the feat or base class that lets you take the path will also say that you can use implements for the powers of that path). This isn't (as chit said) because it's in the general rules -- the rules don't talk about implements and strongly imply that you can't use them (you can't -- unless a feature says you can). Instead, the individual classes and feats contain the appropriate rules -- as is generally the case for exception based design. Of course, there are some paragon classes that don't have class prereqs and therefore aren't (class) classes. As the PH2 says, you can use any implements you have access to for any of your classes for non-class paragon paths with Implement powers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Implement powers from other classes
Top