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*Pathfinder & Starfinder
Implement Specialization - An Alternative to Second Implement
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<blockquote data-quote="Falling Icicle" data-source="post: 4638586" data-attributes="member: 17077"><p>It seems to me that getting the Second Implement feat at the Paragon tier is pretty much a no-brainer. But I've been thinking, what about those wizards that want to really specialize in one type of implement rather than gain mastery with another? So I created this feat. Tell me what you think.</p><p></p><p><strong><span style="font-size: 12px">Implement Specialization [Wizard]</span></strong></p><p><strong>Tier:</strong> Paragon</p><p><strong> Prerequisite:</strong> Wizard, Arcane Implement Mastery class feature</p><p><strong>Benefit:</strong> Your Arcane Implement Mastery ability improves, as specified below, depending upon the implement you chose to master.</p><p><em>Orb:</em> You can use the Orb of Imposition ability to extend the duration of an effect created by any of your wizard spells by 1 turn, not just your at-will spells.</p><p><em>Staff:</em> Your Staff of Defense ability now grants you a +2 bonus to AC instead of the normal +1 bonus.</p><p><em>Wand:</em> Your Wand of Accuracy ability also grants you a bonus equal to your Dexterity modifier to the damage dealt by the spell. Spells that don't deal damage don't gain this benefit.</p><p><strong>Special:</strong> You can't gain this feat if you have the Second Implement feat, or vice versa.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4638586, member: 17077"] It seems to me that getting the Second Implement feat at the Paragon tier is pretty much a no-brainer. But I've been thinking, what about those wizards that want to really specialize in one type of implement rather than gain mastery with another? So I created this feat. Tell me what you think. [b][size=3]Implement Specialization [Wizard][/size][/b][size=3][/size] [b]Tier:[/b] Paragon [b] Prerequisite:[/b] Wizard, Arcane Implement Mastery class feature [b]Benefit:[/b] Your Arcane Implement Mastery ability improves, as specified below, depending upon the implement you chose to master. [i]Orb:[/i] You can use the Orb of Imposition ability to extend the duration of an effect created by any of your wizard spells by 1 turn, not just your at-will spells. [i]Staff:[/i] Your Staff of Defense ability now grants you a +2 bonus to AC instead of the normal +1 bonus. [i]Wand:[/i] Your Wand of Accuracy ability also grants you a bonus equal to your Dexterity modifier to the damage dealt by the spell. Spells that don't deal damage don't gain this benefit. [b]Special:[/b] You can't gain this feat if you have the Second Implement feat, or vice versa. [/QUOTE]
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Implement Specialization - An Alternative to Second Implement
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