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General Tabletop Discussion
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Implement Vs. AC = No No, correct?
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4625778" data-attributes="member: 81104"><p>Well, that would depend on what the power does.</p><p></p><p>Perhaps it is quite powerful, and the lower chance of success balances that?</p><p></p><p>Spiritual weapon is quite powerful - it automatically gives combat advantage to the target to all your allies. Additionally, by sustaining it, the cleric essentially gets an extra attack every round for only a minor action, though it does cost a move as well if he wants to hit a new target.</p><p></p><p>Now, those might not be so great on a controller, but that's a pretty decent power for a leader.</p><p></p><p>Myself, I see the automatic combat advantage as the big thing, allowing the cleric to really help out the rest of the party by letting the rogue sneak attack and the others gain a bonus to hit, which is good for their dropping their own dailies on the target. The chance to get some hits in is icing on the cake - and allows the cleric to essentially get two attacks a round, something they can't normally do. As well, given that the clerics typically don't have much use for their minor action makes the power even better.</p><p></p><p>Sure, the magic weapon attack is unlikely to hit, but even if it doesn't its still giving out that beautiful combat advantage to your whole party. </p><p></p><p>Dr. Ruminahui - shrink with a spear</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4625778, member: 81104"] Well, that would depend on what the power does. Perhaps it is quite powerful, and the lower chance of success balances that? Spiritual weapon is quite powerful - it automatically gives combat advantage to the target to all your allies. Additionally, by sustaining it, the cleric essentially gets an extra attack every round for only a minor action, though it does cost a move as well if he wants to hit a new target. Now, those might not be so great on a controller, but that's a pretty decent power for a leader. Myself, I see the automatic combat advantage as the big thing, allowing the cleric to really help out the rest of the party by letting the rogue sneak attack and the others gain a bonus to hit, which is good for their dropping their own dailies on the target. The chance to get some hits in is icing on the cake - and allows the cleric to essentially get two attacks a round, something they can't normally do. As well, given that the clerics typically don't have much use for their minor action makes the power even better. Sure, the magic weapon attack is unlikely to hit, but even if it doesn't its still giving out that beautiful combat advantage to your whole party. Dr. Ruminahui - shrink with a spear [/QUOTE]
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Implement Vs. AC = No No, correct?
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