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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Implement Vs. AC = No No, correct?
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<blockquote data-quote="Rechan" data-source="post: 4625881" data-attributes="member: 54846"><p>My main concern are certain powers in a 3rd party product. I wish to write a review of the products, and I am questioning the strength of some of these powers.</p><p></p><p>I'll give an abbreviated example of the ones I think are questionable:</p><p></p><p></p><p></p><p></p><p>These two I'm rather underwhelmed. First of all, they're rather narrow in focus. The Warlock is picking an Encounter power that really, he should be using every fight. But being grabbed is a less frequent thing, especially for a Warlock who is likely going to be away from combat. Same with the Combat Advantage business (although more frequent). If the second power was an Immediate Interrupt, rather than a Reaction, then I think it would be worth it. </p><p></p><p>But neither of these are really doing anything that <em>justifies</em> it, especially given that they're not going to come up as frequently unless the Warlock <em>intentionally</em> puts himself in danger, <em>just</em> to use his powers. </p><p></p><p></p><p>One reason I think this power is bad is that it has too much going on. Too many variables to track, that effect matters. And I don't think that fiddling with the crit is a good design. But then, I look down on crit-based powers, so I'm biased. Regardless, I don't think this constitutes the -2 or 3 to attack. </p><p></p><p></p><p>This one is all over the place. I'm not sure really what to make of it, or how to compare it, balance wise. </p><p></p><p></p><p>Another "all over the place". The thing that makes this one powerful is the secondary effect. But, the secondary effect is also not likely to hit; the target is prone, granting them a +2 to AC vs. the attack; even the + to int, that practically cancels it out. So there is a Chance that both attacks hit, but it's also fairly difficult.</p><p></p><p></p><p>This one is worth it, imho. This one is rather powerful, I think the tradeoff is definitely good.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4625881, member: 54846"] My main concern are certain powers in a 3rd party product. I wish to write a review of the products, and I am questioning the strength of some of these powers. I'll give an abbreviated example of the ones I think are questionable: These two I'm rather underwhelmed. First of all, they're rather narrow in focus. The Warlock is picking an Encounter power that really, he should be using every fight. But being grabbed is a less frequent thing, especially for a Warlock who is likely going to be away from combat. Same with the Combat Advantage business (although more frequent). If the second power was an Immediate Interrupt, rather than a Reaction, then I think it would be worth it. But neither of these are really doing anything that [i]justifies[/i] it, especially given that they're not going to come up as frequently unless the Warlock [i]intentionally[/i] puts himself in danger, [i]just[/i] to use his powers. One reason I think this power is bad is that it has too much going on. Too many variables to track, that effect matters. And I don't think that fiddling with the crit is a good design. But then, I look down on crit-based powers, so I'm biased. Regardless, I don't think this constitutes the -2 or 3 to attack. This one is all over the place. I'm not sure really what to make of it, or how to compare it, balance wise. Another "all over the place". The thing that makes this one powerful is the secondary effect. But, the secondary effect is also not likely to hit; the target is prone, granting them a +2 to AC vs. the attack; even the + to int, that practically cancels it out. So there is a Chance that both attacks hit, but it's also fairly difficult. This one is worth it, imho. This one is rather powerful, I think the tradeoff is definitely good. [/QUOTE]
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Implement Vs. AC = No No, correct?
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