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General Tabletop Discussion
*TTRPGs General
Implementation and balance of ranged weapons
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<blockquote data-quote="Argyle King" data-source="post: 6173982" data-attributes="member: 58416"><p>Time is also a factor to take into consideration.</p><p></p><p>How much time does it take to fire a bow versus swing a sword. If the guy across from me just fired his arrow at my friend, he now needs to draw from his quiver, knock the arrow, and fire. There are systems in which each step of that requires time instead of simply being assumed to all happen right away (like is usually the case in D&D.) If I can close the distance between myself and him, I can then engage him in melee; a position in which his bow is now ineffective. </p><p></p><p>If we're talking a more modern game with guns, there's aren't too many situations in which a melee weapon is going to be better than a rifle or a machine gun. If the opponent is using some sort of large cumbersome weapon, they may have a hard time dealing with a quick melee opponent (similar to the bow example above,) but it's my belief that most of the time the combatant with the ranged weapon is going to win.</p><p></p><p>Other considerations might be cost and opportunity . Something like a M2 Browning Machine Gun is going to cost more than most people can afford, and, even they can afford it, there's likely not a whole lot of opportunity to legally acquire one. Military grade hardware usually (but certainly not always) has regulations and legal hurdles associated with it that are not associated with other types of equipment. Even then, the cost of ammunition is going to be high compared to other options. In contrast, I can go to the local sporting goods store and purchase many things which can be used as deadly weapons for a price which is probably less than even just the ammo for some ranged weapons.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6173982, member: 58416"] Time is also a factor to take into consideration. How much time does it take to fire a bow versus swing a sword. If the guy across from me just fired his arrow at my friend, he now needs to draw from his quiver, knock the arrow, and fire. There are systems in which each step of that requires time instead of simply being assumed to all happen right away (like is usually the case in D&D.) If I can close the distance between myself and him, I can then engage him in melee; a position in which his bow is now ineffective. If we're talking a more modern game with guns, there's aren't too many situations in which a melee weapon is going to be better than a rifle or a machine gun. If the opponent is using some sort of large cumbersome weapon, they may have a hard time dealing with a quick melee opponent (similar to the bow example above,) but it's my belief that most of the time the combatant with the ranged weapon is going to win. Other considerations might be cost and opportunity . Something like a M2 Browning Machine Gun is going to cost more than most people can afford, and, even they can afford it, there's likely not a whole lot of opportunity to legally acquire one. Military grade hardware usually (but certainly not always) has regulations and legal hurdles associated with it that are not associated with other types of equipment. Even then, the cost of ammunition is going to be high compared to other options. In contrast, I can go to the local sporting goods store and purchase many things which can be used as deadly weapons for a price which is probably less than even just the ammo for some ranged weapons. [/QUOTE]
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