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General Tabletop Discussion
*TTRPGs General
Implementation and balance of ranged weapons
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<blockquote data-quote="pemerton" data-source="post: 6174615" data-attributes="member: 42582"><p>Interesting thread.</p><p></p><p>HARP works on a very short round (2 seconds) and makes both bowfire and spellcasting take longer (drawing, nocking etc for bowfire; prep for spellcasting), which compensates for the reduced active defence against those attack modes (HARP, as a stripped-down version of Rolemaster, uses parrying rules for melee). Arguably balanced, but tending towards boring play for the archer/caster player.</p><p></p><p>Burning Wheel uses a different resolution system for archery skirmishes (Range and Cover) compared to melee (Fight!). Fight! also works on very short rounds, and so archery and a lot of spellcasting become less effective once melee breaks out.</p><p></p><p>The 4e approach seems fine balance-wise - ranged PCs tend to have weaker defences and hit points compared to melee PCs - although is a bit wonky from the verisimilitude perspective, with a ranger PC shooting 2 to 3 arrows per round, or 1 arrow per 2 to 3 seconds.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6174615, member: 42582"] Interesting thread. HARP works on a very short round (2 seconds) and makes both bowfire and spellcasting take longer (drawing, nocking etc for bowfire; prep for spellcasting), which compensates for the reduced active defence against those attack modes (HARP, as a stripped-down version of Rolemaster, uses parrying rules for melee). Arguably balanced, but tending towards boring play for the archer/caster player. Burning Wheel uses a different resolution system for archery skirmishes (Range and Cover) compared to melee (Fight!). Fight! also works on very short rounds, and so archery and a lot of spellcasting become less effective once melee breaks out. The 4e approach seems fine balance-wise - ranged PCs tend to have weaker defences and hit points compared to melee PCs - although is a bit wonky from the verisimilitude perspective, with a ranger PC shooting 2 to 3 arrows per round, or 1 arrow per 2 to 3 seconds. [/QUOTE]
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Implementation and balance of ranged weapons
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