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General Tabletop Discussion
*Pathfinder & Starfinder
Implementation of Long-Term Damage
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<blockquote data-quote="smathis" data-source="post: 4082857" data-attributes="member: 56465"><p>Losing a Healing Surge after taking a crit sounds good. I'd modify it so that you also lose a Healing Surge if taking damage equal to your Bloodied score.</p><p></p><p>Maybe also slowing down the recovery from rest. Say instead of healing up full power you can only recover a number of hit points less than or equal to your Bloodied score. So that way, some PCs could recover fully but those who had a hard time of it wouldn't.</p><p></p><p>I'm thinking limiting Healing Surges is the easiest way to get a gritty feel. I'd expect some tidbit of info in the DMG on this.</p><p></p><p>As for longer lasting conditions, I gravitate naturally towards some sort of SWSE Condition Track. But that may not make sense given the 4e rules. It looks like hitting the abilities and Healing Surges are definitely where it's at. Maybe doing that on some sort of Condition Track?</p></blockquote><p></p>
[QUOTE="smathis, post: 4082857, member: 56465"] Losing a Healing Surge after taking a crit sounds good. I'd modify it so that you also lose a Healing Surge if taking damage equal to your Bloodied score. Maybe also slowing down the recovery from rest. Say instead of healing up full power you can only recover a number of hit points less than or equal to your Bloodied score. So that way, some PCs could recover fully but those who had a hard time of it wouldn't. I'm thinking limiting Healing Surges is the easiest way to get a gritty feel. I'd expect some tidbit of info in the DMG on this. As for longer lasting conditions, I gravitate naturally towards some sort of SWSE Condition Track. But that may not make sense given the 4e rules. It looks like hitting the abilities and Healing Surges are definitely where it's at. Maybe doing that on some sort of Condition Track? [/QUOTE]
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Implementation of Long-Term Damage
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