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General Tabletop Discussion
*Pathfinder & Starfinder
Implementation of Long-Term Damage
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<blockquote data-quote="TPK" data-source="post: 4088695" data-attributes="member: 58632"><p>Hitting the healing surges sounds good to me. Imposing conditions that will modify your bonuses to those d20 rolls could be a bit of a pest and could also mess with the carefully engineered math of the game, so sounds bad to me.</p><p></p><p>For a heroic if not terribly gritty solution:</p><p></p><p>If you've been knocked to negative HP during the day, you wake up wounded _after_ you rest. You are three healing surges down, but on the upside you get to wear a bloody rag like a badass bandanna. Take off your rag after three days of rest (tended by nuns in a cloister, R&R with the ale and ladies and gentlemen of the night, whatever).</p><p></p><p>But seriously, even slightly more lasting consequences of injury makes risking it seem rather more heroic.</p></blockquote><p></p>
[QUOTE="TPK, post: 4088695, member: 58632"] Hitting the healing surges sounds good to me. Imposing conditions that will modify your bonuses to those d20 rolls could be a bit of a pest and could also mess with the carefully engineered math of the game, so sounds bad to me. For a heroic if not terribly gritty solution: If you've been knocked to negative HP during the day, you wake up wounded _after_ you rest. You are three healing surges down, but on the upside you get to wear a bloody rag like a badass bandanna. Take off your rag after three days of rest (tended by nuns in a cloister, R&R with the ale and ladies and gentlemen of the night, whatever). But seriously, even slightly more lasting consequences of injury makes risking it seem rather more heroic. [/QUOTE]
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Implementation of Long-Term Damage
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