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General Tabletop Discussion
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Implementing Character Backstory into the Campaign
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<blockquote data-quote="Imaculata" data-source="post: 8025096" data-attributes="member: 6801286"><p>What I usually try to do, is focus on the main plot, and then have various side plots that are loosely all connected. So rather than writing a plot for one specific player, maybe just write something that they could all get invested in, and that has some ties to the main plot.</p><p></p><p>For example, I recently wrote a plot for my players regarding a fanatical religious order that they are trying to forge an alliance with. However, I also came up with a side plot where this order is being terrorised by creatures from the forest. Investigating these attacks is especially interesting for the druid of the party. But dealing with the wounded is also interesting for the priest of the party. Eventually these side plots lead back to the main plot, but I wrote it to appeal to specific pc's in the party, without it being just for one player in particular.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8025096, member: 6801286"] What I usually try to do, is focus on the main plot, and then have various side plots that are loosely all connected. So rather than writing a plot for one specific player, maybe just write something that they could all get invested in, and that has some ties to the main plot. For example, I recently wrote a plot for my players regarding a fanatical religious order that they are trying to forge an alliance with. However, I also came up with a side plot where this order is being terrorised by creatures from the forest. Investigating these attacks is especially interesting for the druid of the party. But dealing with the wounded is also interesting for the priest of the party. Eventually these side plots lead back to the main plot, but I wrote it to appeal to specific pc's in the party, without it being just for one player in particular. [/QUOTE]
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