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General Tabletop Discussion
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Implementing Character Backstory into the Campaign
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<blockquote data-quote="Tormyr" data-source="post: 8038017" data-attributes="member: 6776887"><p>Sounds like a good setup!</p><p></p><p>Classes with companion animals are difficult to balance over the course of levels 1-20. So you might find it overpowering early on and underwhelming near the end. The idea is to be able to forge a bond with the creature over the course of the campaign and have it be able to survive rather than finding an animal and having it die.</p><p></p><p>The Easy Going sorcerer might also want to look at <em>calm emotions</em> and <em>sanctuary</em>.</p><p></p><p>If they really are finding the encounters too easy, then you are handling it correctly by bumping the difficulty up 1 level. That is part of why the difficulty adjustment is there. Also, there are 3 different NPCs along for the ride on top of everything else. All of that is there in the first couple adventures to give you as the DM some levers to pull to adjust things as you and the group get a feel for how things are going. It's always a bummer to start a campaign with lots of backstory and lose it all to a TPK in the second session.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 8038017, member: 6776887"] Sounds like a good setup! Classes with companion animals are difficult to balance over the course of levels 1-20. So you might find it overpowering early on and underwhelming near the end. The idea is to be able to forge a bond with the creature over the course of the campaign and have it be able to survive rather than finding an animal and having it die. The Easy Going sorcerer might also want to look at [I]calm emotions[/I] and [I]sanctuary[/I]. If they really are finding the encounters too easy, then you are handling it correctly by bumping the difficulty up 1 level. That is part of why the difficulty adjustment is there. Also, there are 3 different NPCs along for the ride on top of everything else. All of that is there in the first couple adventures to give you as the DM some levers to pull to adjust things as you and the group get a feel for how things are going. It's always a bummer to start a campaign with lots of backstory and lose it all to a TPK in the second session. [/QUOTE]
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