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General Tabletop Discussion
*Dungeons & Dragons
Implementing strict race selection.
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<blockquote data-quote="Celebrim" data-source="post: 6750713" data-attributes="member: 4937"><p>It is entirely appropriate and correct for a DM to have strict guidelines as to what races and classes are appropriate to a campaign. While there are some sorts of campaigns that have a vaguely science fiction vibe, which benefit from a Team of Aliens theme and where racial novelty is a good thing, if you aren't running that sort of campaign (more Avengers and less Guardians of the Galaxy, more Tolkien and less Stars Wars cantina) then you should have a list of automatically approved races and classes to support your campaigns atmosphere. </p><p></p><p>For my current campaign the approved list of races is:</p><p></p><p>Sidhe (homebrew)</p><p>Changling (homebrew)</p><p>Pixie (homebrew)</p><p>Goblin</p><p>Hobgoblin</p><p>Half-Goblin</p><p>Elf </p><p>Human</p><p>Half-Elf</p><p>Drawf</p><p>Orine (homebrew)</p><p>Idreth (homebrew)</p><p></p><p>The approved list of classes is:</p><p>Akashic (homebrew based off Monte Cook's class of the same name)</p><p>Bard </p><p>Champion (homebrew based of Green Ronin's Holy Warrior/Unholy Warrior classes)</p><p>Cleric</p><p>Explorer (homebrew)</p><p>Fanatic (homebew, based off the Barbarian with ideas from Monte Cook's Oathsworn)</p><p>Feyblood (homebrew)</p><p>Fighter</p><p>Hunter (homebrew, based of the Ranger)</p><p>Fighter</p><p>Rogue</p><p>Shaman (homebrew, based off the Green Ronin shaman as a replacement for the Druid)</p><p>Sorcerer</p><p>Wizard</p><p></p><p>As a player, I'd be far more interested in someone's campaign if it had a rule like, "No humans", "No traditional fantasy races", "Only homebrew races", or some such than I would be in a game where kitchen sink was default in a thoughtless manner with an equally unimaginative Ren-Fair quasi-Tolkien setting as opposed to every race being available because we are going to play Planescape or Spelljammer pirates among the moons of an inhabited gas giant. Such restrictions would suggest to me a thoughtful and imaginative DM likely to run a clever and exciting game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6750713, member: 4937"] It is entirely appropriate and correct for a DM to have strict guidelines as to what races and classes are appropriate to a campaign. While there are some sorts of campaigns that have a vaguely science fiction vibe, which benefit from a Team of Aliens theme and where racial novelty is a good thing, if you aren't running that sort of campaign (more Avengers and less Guardians of the Galaxy, more Tolkien and less Stars Wars cantina) then you should have a list of automatically approved races and classes to support your campaigns atmosphere. For my current campaign the approved list of races is: Sidhe (homebrew) Changling (homebrew) Pixie (homebrew) Goblin Hobgoblin Half-Goblin Elf Human Half-Elf Drawf Orine (homebrew) Idreth (homebrew) The approved list of classes is: Akashic (homebrew based off Monte Cook's class of the same name) Bard Champion (homebrew based of Green Ronin's Holy Warrior/Unholy Warrior classes) Cleric Explorer (homebrew) Fanatic (homebew, based off the Barbarian with ideas from Monte Cook's Oathsworn) Feyblood (homebrew) Fighter Hunter (homebrew, based of the Ranger) Fighter Rogue Shaman (homebrew, based off the Green Ronin shaman as a replacement for the Druid) Sorcerer Wizard As a player, I'd be far more interested in someone's campaign if it had a rule like, "No humans", "No traditional fantasy races", "Only homebrew races", or some such than I would be in a game where kitchen sink was default in a thoughtless manner with an equally unimaginative Ren-Fair quasi-Tolkien setting as opposed to every race being available because we are going to play Planescape or Spelljammer pirates among the moons of an inhabited gas giant. Such restrictions would suggest to me a thoughtful and imaginative DM likely to run a clever and exciting game. [/QUOTE]
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