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Implications of Reincarnation...
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<blockquote data-quote="Stormonu" data-source="post: 5762911" data-attributes="member: 52734"><p>To me, the reincarnation spell steps outside of the "normal" bounds of reincarnation, insomuch as the returned is an adult and presents themselves, previous memories intact, to the spellcaster.</p><p></p><p>In most cases, I'm guessing that normal reincarnation is allowed to occur, where upon death, the individual is reborn and likely never recalls their past - allowing them the chance to do better this time around without the burden of their past failures (and sadly, knowledge of their past glories as well). This spell would be used for those times when the natural order needs to be circumvented for some reason - the individual held some special knowledge that wasn't passed on, left a vital task unfinished, etc.</p><p></p><p>That said, I could see this being "perverted" by an order of druids who wanted to remain in power, but they'd have to get past the fact they 1) have to die and 2) trust in the fact that their possible replacement is willing to bring them back (a reluctance to give up power often filters down the chain of command...).</p><p></p><p>Otherwise, you could have something like the Airbender series, where the "defenders of nature" are reborn by being called back from death to pick up their old jobs once again. However, someone could get very tired of this after many ages of being brought back to defend the realm "once again".</p><p></p><p>-----</p><p>As an aside, the elves of my campaign world go through reincarnation when they grow weary of their current life and journey to the elf lands of Aurora (wheras most other races pass on an afterlife). They can come back as an elf or any other flora or fauna of the natural world (they couldn't come back as, say, an orc or a human); when that form dies, it returns to the elf lands, and can again go forth once again when the elf-spirit is ready. This rejuvenation allows them to face the world anew with new vigor and wonder. The druidic orders of other races (primarily human*) have learned of this ability and how to manipulate it to their favor. </p><p></p><p>Druidus, the first human druid and for which druids took their name in my campaign world, attempted to manipulate his return via reincarnation so that he could rule his order forever. For his crimes against the natural order, he was locked away within a earthen mound in chains that keep him imprisoned and alive, no matter how old he becomes, so that he cannot use his knowledge to become ever-powerful once again. </p><p></p><p>Other druids use reincarnation with great trepidation, fearing giving a sort of immortality to someone who cannot deal with the consequences it brings. Were a druidic order begin using reincarnation with frequency, they would likely face their own death, or suffer the fate of Druidus himself.</p><p></p><p>* Generally speaking, in my campaign world, only a human could be termed a "druid". Most other races would simply be a sort of shaman with most of the same abilities, but a wholly different outlook and association with nature.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5762911, member: 52734"] To me, the reincarnation spell steps outside of the "normal" bounds of reincarnation, insomuch as the returned is an adult and presents themselves, previous memories intact, to the spellcaster. In most cases, I'm guessing that normal reincarnation is allowed to occur, where upon death, the individual is reborn and likely never recalls their past - allowing them the chance to do better this time around without the burden of their past failures (and sadly, knowledge of their past glories as well). This spell would be used for those times when the natural order needs to be circumvented for some reason - the individual held some special knowledge that wasn't passed on, left a vital task unfinished, etc. That said, I could see this being "perverted" by an order of druids who wanted to remain in power, but they'd have to get past the fact they 1) have to die and 2) trust in the fact that their possible replacement is willing to bring them back (a reluctance to give up power often filters down the chain of command...). Otherwise, you could have something like the Airbender series, where the "defenders of nature" are reborn by being called back from death to pick up their old jobs once again. However, someone could get very tired of this after many ages of being brought back to defend the realm "once again". ----- As an aside, the elves of my campaign world go through reincarnation when they grow weary of their current life and journey to the elf lands of Aurora (wheras most other races pass on an afterlife). They can come back as an elf or any other flora or fauna of the natural world (they couldn't come back as, say, an orc or a human); when that form dies, it returns to the elf lands, and can again go forth once again when the elf-spirit is ready. This rejuvenation allows them to face the world anew with new vigor and wonder. The druidic orders of other races (primarily human*) have learned of this ability and how to manipulate it to their favor. Druidus, the first human druid and for which druids took their name in my campaign world, attempted to manipulate his return via reincarnation so that he could rule his order forever. For his crimes against the natural order, he was locked away within a earthen mound in chains that keep him imprisoned and alive, no matter how old he becomes, so that he cannot use his knowledge to become ever-powerful once again. Other druids use reincarnation with great trepidation, fearing giving a sort of immortality to someone who cannot deal with the consequences it brings. Were a druidic order begin using reincarnation with frequency, they would likely face their own death, or suffer the fate of Druidus himself. * Generally speaking, in my campaign world, only a human could be termed a "druid". Most other races would simply be a sort of shaman with most of the same abilities, but a wholly different outlook and association with nature. [/QUOTE]
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