Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Implied wounding
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jester47" data-source="post: 2917831" data-attributes="member: 2238"><p>Today this ran accross my mind- </p><p></p><p>Vampires drain blood - this is represented as con loss</p><p>the wounding property for weapons - this causes con loss on a normal hit. </p><p></p><p>So it seems to me that the system already had an implied wound ruleset intact. The DM just sort of has to turn it on. </p><p></p><p>Generally this has caused me to rethink the whole damage system. </p><p></p><p>crits: these do con damage of the ammount listed on the equipment chart. </p><p>hp: heal at 1 hp per level per hour</p><p>non-lethal damage: just comes off the hit points</p><p>flat-footed opponents can be knocked out</p><p>you are not injured unless you loose con</p><p>when you are out of hit points, you start to loose con (i.e. you are injured)</p><p>con heals at the normal rate.</p><p>edurance works the same way</p><p>die hard keeps you from having to make an unconsciousness check when wounded</p><p>Environmental damage just wears you down and starts taking your con.</p><p></p><p>So all of this would be great if there were no magic involved. But there is magic:</p><p></p><p>regeneration: this is the number of con points the creature heals in one round, whatever bypasses a creatures regeneration does Con damage to that creature. So For examples Trolls take Con damage from flaming oil, torches, fireballs, and acid. This would explain why they havent taken over the world and why they seem to work for evil wizards so readily. </p><p>fast healing: this is like regeneration but the character cannot regrow and reattach limbs, and there is no bypass. the rest of the rules for this stand as written.</p><p></p><p>So can anyone think of other things that doing damage this way would affect?</p></blockquote><p></p>
[QUOTE="jester47, post: 2917831, member: 2238"] Today this ran accross my mind- Vampires drain blood - this is represented as con loss the wounding property for weapons - this causes con loss on a normal hit. So it seems to me that the system already had an implied wound ruleset intact. The DM just sort of has to turn it on. Generally this has caused me to rethink the whole damage system. crits: these do con damage of the ammount listed on the equipment chart. hp: heal at 1 hp per level per hour non-lethal damage: just comes off the hit points flat-footed opponents can be knocked out you are not injured unless you loose con when you are out of hit points, you start to loose con (i.e. you are injured) con heals at the normal rate. edurance works the same way die hard keeps you from having to make an unconsciousness check when wounded Environmental damage just wears you down and starts taking your con. So all of this would be great if there were no magic involved. But there is magic: regeneration: this is the number of con points the creature heals in one round, whatever bypasses a creatures regeneration does Con damage to that creature. So For examples Trolls take Con damage from flaming oil, torches, fireballs, and acid. This would explain why they havent taken over the world and why they seem to work for evil wizards so readily. fast healing: this is like regeneration but the character cannot regrow and reattach limbs, and there is no bypass. the rest of the rules for this stand as written. So can anyone think of other things that doing damage this way would affect? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Implied wounding
Top