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Implied wounding
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<blockquote data-quote="jester47" data-source="post: 2919303" data-attributes="member: 2238"><p>Yes.</p><p></p><p>No, since hps will be cheap (you can rest for an a few hours and get them back, also in light of your next question, its best to keep the hp max static)</p><p></p><p>This does seem to cause a bit of a rules hassle. Since this is supposed to be aminimalist approach, I think I would change that to the maximum number of hit points never changes. So if you are 10th level with a Con of 18 (+4) and take a 1 con wound, you don't loose 10hp. In fact now that I think about it, critical hits are already doing con damage. So why take hps too? It is a lot easier to keep track of. stuff if you don't raise and lower the hp cap as con goes up and down. </p><p></p><p>This has been somthing that seems very hard to gague. I created the KO combat action. I did this for "cinematic" reasons. Its is almost impossible to KO a low level gaurd in regular D&D. When you want to KO someone who is flat footed and within one size category of your own, you can make an attack against them using fists or weapon, if it is successful they have to make a successful Fort save of 10 + damage taken (not counting special weapon damage). If they fail they go UC. This does no actual damage to the target.</p><p></p><p>When con is lost, it seems appropriate that unconsciousness is on the threshold. So, I thought that 10 plus total damage taken would be decent. Every time you loose con you would have to make one of these rolls. when you don't have any hp left and you have lost con, you loose one each round, like negative hit points. When this starts, the DC increases by 1 for each con point subsequntly lost. The die hard does not need to make this roll. </p><p></p><p>So if the character took 10 points of dmage and lost 5 con points, the DC to remain conscious would be 20, next round he would loose another con point unless they stabilise, and the DC to reamin conscious is 21. So if the Character had a Con of 15 and rolled well, they could essentially stay in the fight for several more rounds but would eventually go UC if they don't have the Die Hard feat. </p><p></p><p>This scales pretty fairly. </p><p></p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="jester47, post: 2919303, member: 2238"] Yes. No, since hps will be cheap (you can rest for an a few hours and get them back, also in light of your next question, its best to keep the hp max static) This does seem to cause a bit of a rules hassle. Since this is supposed to be aminimalist approach, I think I would change that to the maximum number of hit points never changes. So if you are 10th level with a Con of 18 (+4) and take a 1 con wound, you don't loose 10hp. In fact now that I think about it, critical hits are already doing con damage. So why take hps too? It is a lot easier to keep track of. stuff if you don't raise and lower the hp cap as con goes up and down. This has been somthing that seems very hard to gague. I created the KO combat action. I did this for "cinematic" reasons. Its is almost impossible to KO a low level gaurd in regular D&D. When you want to KO someone who is flat footed and within one size category of your own, you can make an attack against them using fists or weapon, if it is successful they have to make a successful Fort save of 10 + damage taken (not counting special weapon damage). If they fail they go UC. This does no actual damage to the target. When con is lost, it seems appropriate that unconsciousness is on the threshold. So, I thought that 10 plus total damage taken would be decent. Every time you loose con you would have to make one of these rolls. when you don't have any hp left and you have lost con, you loose one each round, like negative hit points. When this starts, the DC increases by 1 for each con point subsequntly lost. The die hard does not need to make this roll. So if the character took 10 points of dmage and lost 5 con points, the DC to remain conscious would be 20, next round he would loose another con point unless they stabilise, and the DC to reamin conscious is 21. So if the Character had a Con of 15 and rolled well, they could essentially stay in the fight for several more rounds but would eventually go UC if they don't have the Die Hard feat. This scales pretty fairly. Thanks! [/QUOTE]
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