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Importance of Religion in the Campain
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<blockquote data-quote="Charberus" data-source="post: 2296372" data-attributes="member: 24793"><p>I feel as if everyone said what i was going to say. So, when i saw your revised list, I thought i would give some ideas. Here are some ideas::</p><p></p><p>1) Instead of changing the way healing/rezzing works. You should apply the change to how faithful the person is to their deity. It doesnt help trying to convert people to deities of healing/protection if their main focus is healing...and they cant heal other people very well. That way, if a person who is really favorable in their deity...they can heal other people better.</p><p></p><p>2) Have helpers and places of refuge for the players. Let them have a place that can help them follow in their path of their deity, and guide them on what they should do or shouldnt do. This could be on having items on discount, or perhaps an artifact entrusted to the player in a difficult task. Let the NPC be there for the player...and let the player be there for the NPC. </p><p></p><p>3) Walking the path isnt always as easy as it sounds. Following the faith isnt supposed to be a walk in the park. There are always trials and moments of questioning that the religous person must face. This is a great way to make religion more imporant in a campaign. It doesnt have to be an actual 'kill X or Save X' moral decision. It could be something as big as a quest, or small like having an npc trying to foil the player's religious walk. </p><p></p><p> I hope this helps.</p></blockquote><p></p>
[QUOTE="Charberus, post: 2296372, member: 24793"] I feel as if everyone said what i was going to say. So, when i saw your revised list, I thought i would give some ideas. Here are some ideas:: 1) Instead of changing the way healing/rezzing works. You should apply the change to how faithful the person is to their deity. It doesnt help trying to convert people to deities of healing/protection if their main focus is healing...and they cant heal other people very well. That way, if a person who is really favorable in their deity...they can heal other people better. 2) Have helpers and places of refuge for the players. Let them have a place that can help them follow in their path of their deity, and guide them on what they should do or shouldnt do. This could be on having items on discount, or perhaps an artifact entrusted to the player in a difficult task. Let the NPC be there for the player...and let the player be there for the NPC. 3) Walking the path isnt always as easy as it sounds. Following the faith isnt supposed to be a walk in the park. There are always trials and moments of questioning that the religous person must face. This is a great way to make religion more imporant in a campaign. It doesnt have to be an actual 'kill X or Save X' moral decision. It could be something as big as a quest, or small like having an npc trying to foil the player's religious walk. I hope this helps. [/QUOTE]
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