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Importance of Religion in the Campain
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<blockquote data-quote="Dog Moon" data-source="post: 2296539" data-attributes="member: 23023"><p>I appreciate all the suggestions and am glad that people weren't simply giving me more mechanics to add on how to make religion more important in my campaign. The mechanics seemed to be the easiest part of this. I am working on trying to create some holidays for the religion, some of which the public can enjoy and some that the public don't necessarily know about, but of which the PCs can still participate in if they are of that particular religion.</p><p></p><p>Thinking about the Church in the Eld days of England was helpful. I do not remember TOO much about it, but IIRC, the church was as influential as the King, if not more so. In some places, the churches could rule a city or area and sort of force people to do something like "WAIT! You must not pass into the city without a hat on during the day, or the gods will curse us!" is an interesting idea. In other areas, the church might not actually rule the area, but they are either behind the scenes (if an evil deity perhaps) or they are the true power behind the King.</p><p></p><p>I do want to add in a few things such as dress or physical appearance, not quite like the pics in the 2e Faiths and Avatars at the beginning where it has the cleric's dress for the various deities, which also helps to add the feel that religion plays a more important role than just going to church every Sunday for example.</p><p></p><p>Of course, there's more info that people suggested that I haven't commented on, but I haven't ignored you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I do find two things interesting though:</p><p></p><p>1. I hadn't realized how important religion was to people. I figured most people were probably about halfway between where I'm starting and where I'm trying to end up, sort of like the religions are a presence, but they aren't highly present.</p><p></p><p>2. Most of the people who posted here do not seem to have any prewritten pantheons, such as the Forgotten Realms or Greyhawk pantheons, for example, though I know that plenty others exist. I've always liked the Faerunian pantheon and am using that, though not the world. It seems easier to make a world with this pantheon more religious centered than trying a campaign where people aren't sure of their existence or something similar.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2296539, member: 23023"] I appreciate all the suggestions and am glad that people weren't simply giving me more mechanics to add on how to make religion more important in my campaign. The mechanics seemed to be the easiest part of this. I am working on trying to create some holidays for the religion, some of which the public can enjoy and some that the public don't necessarily know about, but of which the PCs can still participate in if they are of that particular religion. Thinking about the Church in the Eld days of England was helpful. I do not remember TOO much about it, but IIRC, the church was as influential as the King, if not more so. In some places, the churches could rule a city or area and sort of force people to do something like "WAIT! You must not pass into the city without a hat on during the day, or the gods will curse us!" is an interesting idea. In other areas, the church might not actually rule the area, but they are either behind the scenes (if an evil deity perhaps) or they are the true power behind the King. I do want to add in a few things such as dress or physical appearance, not quite like the pics in the 2e Faiths and Avatars at the beginning where it has the cleric's dress for the various deities, which also helps to add the feel that religion plays a more important role than just going to church every Sunday for example. Of course, there's more info that people suggested that I haven't commented on, but I haven't ignored you. :) I do find two things interesting though: 1. I hadn't realized how important religion was to people. I figured most people were probably about halfway between where I'm starting and where I'm trying to end up, sort of like the religions are a presence, but they aren't highly present. 2. Most of the people who posted here do not seem to have any prewritten pantheons, such as the Forgotten Realms or Greyhawk pantheons, for example, though I know that plenty others exist. I've always liked the Faerunian pantheon and am using that, though not the world. It seems easier to make a world with this pantheon more religious centered than trying a campaign where people aren't sure of their existence or something similar. [/QUOTE]
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