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Importance of Religion in the Campain
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<blockquote data-quote="WizarDru" data-source="post: 2300624" data-attributes="member: 151"><p>Have you ever read The Valus? One of the best treatments of religion EVAR, IMHO. Probably not to as many folks tastes (and I'm pretty sure it wouldn't work for use in Barsoom, in any event).</p><p></p><p></p><p></p><p>1. <strong>Massively important</strong>. One of the PCs is literally known as The Living Saint. At 25th level, he is nearly an avatar of Pelor's divine will on Oerth. A core thread of the campaign has been his relationship with Pelor and his potential apotheosis (long story). The meta-story of the campaign concerns battles to free dread Tharizdun from his prison and the interaction of various forces of evil. In one story arc in pursuit of this goal, the players revived and freed an god thought long dead, who later in turn brought about an outsider war that was fought on the Prime, with celestials, abyssals and infernals waging open warfare...and creating a third force, the Judges, while becoming a new permanent major deity on the prime. Metaphysics and church procedure have played a major role in the game. The party paladin is a chosen servant of a goddess, while the druid is in constant turmoil between the goddess he worships and great powers he protects, such as the World Tree, the First Ash and Grove in the Land of Black Ice. Sometimes, these roles come into direct conflict.</p><p></p><p>2. Make it a relevant part of the setting. Highlight a holy festival as a backdrop to a visit to a town; have a lord unavailable while he is worshipping; have the players come into contact with petitioners and missionaries; show conflicts between sects, either as an adventure plot point, or backdrop for flavor; GIVE THE PLAYERS A REASON TO CARE ABOUT IT. Each group has a tolerance and comfort level for the inclusion of such material...talk to the group and discover what it is. They may not be involving themselves, simply because they see little benefit/reward to it. Have them feel the touch of the divine. Perhaps an avatar of a deity puts their feet on a path for his own reasons; perhaps several deities are fighting each other, but using the PCs and others as pawns in their game; perhaps a deity sends a non-worshipper PC a vision, imploring (or compelling) them to help in some endeavour.</p><p></p><p>You don't have to go Sepulchrave's route, but add just a little bit of flavor and you'd be suprised what happens.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2300624, member: 151"] Have you ever read The Valus? One of the best treatments of religion EVAR, IMHO. Probably not to as many folks tastes (and I'm pretty sure it wouldn't work for use in Barsoom, in any event). 1. [b]Massively important[/b]. One of the PCs is literally known as The Living Saint. At 25th level, he is nearly an avatar of Pelor's divine will on Oerth. A core thread of the campaign has been his relationship with Pelor and his potential apotheosis (long story). The meta-story of the campaign concerns battles to free dread Tharizdun from his prison and the interaction of various forces of evil. In one story arc in pursuit of this goal, the players revived and freed an god thought long dead, who later in turn brought about an outsider war that was fought on the Prime, with celestials, abyssals and infernals waging open warfare...and creating a third force, the Judges, while becoming a new permanent major deity on the prime. Metaphysics and church procedure have played a major role in the game. The party paladin is a chosen servant of a goddess, while the druid is in constant turmoil between the goddess he worships and great powers he protects, such as the World Tree, the First Ash and Grove in the Land of Black Ice. Sometimes, these roles come into direct conflict. 2. Make it a relevant part of the setting. Highlight a holy festival as a backdrop to a visit to a town; have a lord unavailable while he is worshipping; have the players come into contact with petitioners and missionaries; show conflicts between sects, either as an adventure plot point, or backdrop for flavor; GIVE THE PLAYERS A REASON TO CARE ABOUT IT. Each group has a tolerance and comfort level for the inclusion of such material...talk to the group and discover what it is. They may not be involving themselves, simply because they see little benefit/reward to it. Have them feel the touch of the divine. Perhaps an avatar of a deity puts their feet on a path for his own reasons; perhaps several deities are fighting each other, but using the PCs and others as pawns in their game; perhaps a deity sends a non-worshipper PC a vision, imploring (or compelling) them to help in some endeavour. You don't have to go Sepulchrave's route, but add just a little bit of flavor and you'd be suprised what happens. [/QUOTE]
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