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<blockquote data-quote="grodog" data-source="post: 5140293" data-attributes="member: 1613"><p>Not entirely true: and this is exactly why I was mentioning communication earlier. Russ mentioned both the Gamers Seeking Gamers idea as well as online gaming tools at the site, but the latter seems to keep getting lost in the rest of the noise in the thread. </p><p></p><p></p><p></p><p>Along with chat rooms and dice rolling, I suggest some robust logging features to allow folks to save sessions for later reference (although I'm pretty sure someone else already mentioned that above, too).</p><p></p><p>Other possible value-adding ideas:</p><p></p><p>- campaign web sites, wikis, and blogs, with RSS feeds/email notifications for subscription updates</p><p>- robust tagging and tag clouds to help folks find things even if they don't have search ;D</p><p>- campaign management tools: storage space for maps, PCs, etc.</p><p>- robust OGL and d20 content databases, to help folks decide which version of the ranger they want to run, etc.</p><p>- adventures, classes, races, monsters, spells, magic items, and other in-game content</p><p>- start publishing ENWorld magazine again, and get it back into stores (along with WotBS if it's not already)</p><p>- slice and dice the forums to offer different views/dashboards: I'd love a widget to let me track all of Sep's or PC's rules-oriented-posts, for example (and while the tags do this a little bit, they rely on folks actually doing the tagging, and then knowing that the URL is still available; having a widget to show me a user's posts containing a specific keyword or whatever would be pretty cool)</p><p></p><p>Several of these ideas are really in different areas (publishing vs. forum/community resources vs. campaign resources, for example), and I wouldn't necessarily do them all, all at once: focus on the community and the features that will enable your near-term features/vision (Gamers Seeking Gamers and online game tools), and branch out from there after you have some credible capabilities. Ideally they'd be credible capabilities that were unique to ENWorld.</p><p></p><p>That's what I'm thinking, this morning anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="grodog, post: 5140293, member: 1613"] Not entirely true: and this is exactly why I was mentioning communication earlier. Russ mentioned both the Gamers Seeking Gamers idea as well as online gaming tools at the site, but the latter seems to keep getting lost in the rest of the noise in the thread. Along with chat rooms and dice rolling, I suggest some robust logging features to allow folks to save sessions for later reference (although I'm pretty sure someone else already mentioned that above, too). Other possible value-adding ideas: - campaign web sites, wikis, and blogs, with RSS feeds/email notifications for subscription updates - robust tagging and tag clouds to help folks find things even if they don't have search ;D - campaign management tools: storage space for maps, PCs, etc. - robust OGL and d20 content databases, to help folks decide which version of the ranger they want to run, etc. - adventures, classes, races, monsters, spells, magic items, and other in-game content - start publishing ENWorld magazine again, and get it back into stores (along with WotBS if it's not already) - slice and dice the forums to offer different views/dashboards: I'd love a widget to let me track all of Sep's or PC's rules-oriented-posts, for example (and while the tags do this a little bit, they rely on folks actually doing the tagging, and then knowing that the URL is still available; having a widget to show me a user's posts containing a specific keyword or whatever would be pretty cool) Several of these ideas are really in different areas (publishing vs. forum/community resources vs. campaign resources, for example), and I wouldn't necessarily do them all, all at once: focus on the community and the features that will enable your near-term features/vision (Gamers Seeking Gamers and online game tools), and branch out from there after you have some credible capabilities. Ideally they'd be credible capabilities that were unique to ENWorld. That's what I'm thinking, this morning anyway :D [/QUOTE]
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