Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
So here's the actual mechanic of the game:
DEALER OF DEATH
A Warrior has a ‘pool’ of Damage Dice
(d6s) equal to their HD. (Black Hack 2 goes only to lvl 10)
- When making an Attack distribute
any number of these Damage Dice
among any number of Nearby
targets.
- Make an Attribute Test for each
target to see if they are hit, if so, roll
the Damage Dice assigned to them
and reduce their HP by that amount.
- The pool of Damage Dice resets at the
start of the Warrior’s turn.
So how would I import this in a 5e to remove fighter's extra attacks, giving design space for more out of combat stuff?
So a level 11 fighter with a longsword would have a pool of 5d8 and one +mod to distribute across different enemies or a single bit hit.
I dont do maths, so, how does it look?
DEALER OF DEATH
A Warrior has a ‘pool’ of Damage Dice
(d6s) equal to their HD. (Black Hack 2 goes only to lvl 10)
- When making an Attack distribute
any number of these Damage Dice
among any number of Nearby
targets.
- Make an Attribute Test for each
target to see if they are hit, if so, roll
the Damage Dice assigned to them
and reduce their HP by that amount.
- The pool of Damage Dice resets at the
start of the Warrior’s turn.
So how would I import this in a 5e to remove fighter's extra attacks, giving design space for more out of combat stuff?
- Pool equal to the Fighter level/2.
- Damage size equals the weapon damage die.
- As part of the attack action, the Fighter distribute any number of dice on enemies within weapon range. Fighter apply Str or Dex mod only once per turn.
- Fighter makes 1 attack rolls per target.
- The pool resets at the start of the fighter's turn.
So a level 11 fighter with a longsword would have a pool of 5d8 and one +mod to distribute across different enemies or a single bit hit.
I dont do maths, so, how does it look?