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Importing Black Hack's Dealer of Death to 5e Fighter.
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7928970" data-attributes="member: 6871653"><p>So here's the actual mechanic of the game:</p><p><strong>DEALER OF DEATH</strong></p><p>A Warrior has a ‘pool’ of Damage Dice</p><p>(d6s) equal to their HD. (Black Hack 2 goes only to lvl 10)</p><p></p><p>- When making an Attack distribute</p><p>any number of these Damage Dice</p><p>among any number of Nearby</p><p>targets.</p><p>- Make an Attribute Test for each</p><p>target to see if they are hit, if so, roll</p><p>the Damage Dice assigned to them</p><p>and reduce their HP by that amount.</p><p>- The pool of Damage Dice resets at the</p><p>start of the Warrior’s turn.</p><p></p><p>So how would I import this in a 5e to remove fighter's extra attacks, giving design space for more out of combat stuff?</p><p></p><ul> <li data-xf-list-type="ul">Pool equal to the Fighter level/2.</li> <li data-xf-list-type="ul">Damage size equals the weapon damage die.</li> <li data-xf-list-type="ul">As part of the attack action, the Fighter distribute any number of dice on enemies within weapon range. Fighter apply Str or Dex mod only once per turn.</li> <li data-xf-list-type="ul">Fighter makes 1 attack rolls per target.</li> <li data-xf-list-type="ul">The pool resets at the start of the fighter's turn.</li> </ul><p></p><p>So a level 11 fighter with a longsword would have a pool of 5d8 and one +mod to distribute across different enemies or a single bit hit.</p><p></p><p>I dont do maths, so, how does it look?</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7928970, member: 6871653"] So here's the actual mechanic of the game: [B]DEALER OF DEATH[/B] A Warrior has a ‘pool’ of Damage Dice (d6s) equal to their HD. (Black Hack 2 goes only to lvl 10) - When making an Attack distribute any number of these Damage Dice among any number of Nearby targets. - Make an Attribute Test for each target to see if they are hit, if so, roll the Damage Dice assigned to them and reduce their HP by that amount. - The pool of Damage Dice resets at the start of the Warrior’s turn. So how would I import this in a 5e to remove fighter's extra attacks, giving design space for more out of combat stuff? [LIST] [*]Pool equal to the Fighter level/2. [*]Damage size equals the weapon damage die. [*]As part of the attack action, the Fighter distribute any number of dice on enemies within weapon range. Fighter apply Str or Dex mod only once per turn. [*]Fighter makes 1 attack rolls per target. [*]The pool resets at the start of the fighter's turn. [/LIST] So a level 11 fighter with a longsword would have a pool of 5d8 and one +mod to distribute across different enemies or a single bit hit. I dont do maths, so, how does it look? [/QUOTE]
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Importing Black Hack's Dealer of Death to 5e Fighter.
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