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Imposing dis-advantage on saves
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<blockquote data-quote="MoutonRustique" data-source="post: 6682698" data-attributes="member: 22362"><p>I've found precious few ways of imposing disadvantage on saves. (My character is an 11th level wizard.)</p><p></p><p>I get that the more "dramatic" effects have been put behind saves as opposed to attack rolls, and I understand the need for restraint when forcing disadvantage on saves.</p><p></p><p>This being said, my character really needs to find a way to make this happen - he's supposed to be a "summoner" and able to take control of fiends and whatnot. As the rules stand, this is, in effect, impractical (to avoid saying impossible) - as most targets of pertinence have advantage on saves vs spells and my summonings require significant advanced warning of impending combat (this isn't a dungeon-based game.)</p><p></p><p>It's kind of strange that <em>banish</em> works better on non-classically-appropriate-targets and I'm being torn between what the rules tell me to do and what my character should be able to do. It's not a situation I appreciate. Having my most powerful resources work ~18% of the time (in theory) has, in effect, meant that my 5th and 6th level spells do... nothing. 100% of the time. Not fun.</p><p></p><p>All this being said - my system mastery of 5e is quite low. I am not confident in my assessment of my options - and so, I turn to the forums.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6682698, member: 22362"] I've found precious few ways of imposing disadvantage on saves. (My character is an 11th level wizard.) I get that the more "dramatic" effects have been put behind saves as opposed to attack rolls, and I understand the need for restraint when forcing disadvantage on saves. This being said, my character really needs to find a way to make this happen - he's supposed to be a "summoner" and able to take control of fiends and whatnot. As the rules stand, this is, in effect, impractical (to avoid saying impossible) - as most targets of pertinence have advantage on saves vs spells and my summonings require significant advanced warning of impending combat (this isn't a dungeon-based game.) It's kind of strange that [I]banish[/I] works better on non-classically-appropriate-targets and I'm being torn between what the rules tell me to do and what my character should be able to do. It's not a situation I appreciate. Having my most powerful resources work ~18% of the time (in theory) has, in effect, meant that my 5th and 6th level spells do... nothing. 100% of the time. Not fun. All this being said - my system mastery of 5e is quite low. I am not confident in my assessment of my options - and so, I turn to the forums. [/QUOTE]
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