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<blockquote data-quote="the Jester" data-source="post: 6459003" data-attributes="member: 1210"><p>True- and I've said that, if the monster (or whatever) is something local to the pc's home area or otherwise is something where there is a justification for them to know, then I'll usually just tell them. "You recognize these things as gnolls."</p><p></p><p></p><p></p><p></p><p>Sure. And clearly this is a matter of taste. I'm more and more aware that I'm solidly against player empowerment in a lot of ways. I know that this makes me, in some eyes, a terrible meanie of a DM who is constantly punishing the players for whatever, but actually, in play, it turns out that my players really, really dig it- both my old players and the new guys who've barely started with me.</p><p></p><p>As I've said upthread, this is really a playstyle issue, as so many things are. Personally I feel that the game is more fun with more mystery in more places. I don't do the easy identification of magic items on a short rest, either, and I firmly believe that it improves the game for me, based on the style of game I want to run.</p><p></p><p></p><p></p><p>This is a complete tangent, but I also really preferred it when the assumption was NOT that all pcs were automatically literate. Anyone else remember having to invest skill points (or rather, nonweapon proficiencies) in Read/Write?</p></blockquote><p></p>
[QUOTE="the Jester, post: 6459003, member: 1210"] True- and I've said that, if the monster (or whatever) is something local to the pc's home area or otherwise is something where there is a justification for them to know, then I'll usually just tell them. "You recognize these things as gnolls." Sure. And clearly this is a matter of taste. I'm more and more aware that I'm solidly against player empowerment in a lot of ways. I know that this makes me, in some eyes, a terrible meanie of a DM who is constantly punishing the players for whatever, but actually, in play, it turns out that my players really, really dig it- both my old players and the new guys who've barely started with me. As I've said upthread, this is really a playstyle issue, as so many things are. Personally I feel that the game is more fun with more mystery in more places. I don't do the easy identification of magic items on a short rest, either, and I firmly believe that it improves the game for me, based on the style of game I want to run. This is a complete tangent, but I also really preferred it when the assumption was NOT that all pcs were automatically literate. Anyone else remember having to invest skill points (or rather, nonweapon proficiencies) in Read/Write? [/QUOTE]
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