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Impossible to keep prisoners tied up?
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<blockquote data-quote="AuraSeer" data-source="post: 433409" data-attributes="member: 1331"><p>Subdual damage isn't a reliable way to keep someone down. Each minute the victim is unconscious, he has a 10% chance to wake up, regardless of his subdual damage total. He's still staggered, but even one partial action will let him cast a transport spell.</p><p></p><p></p><p>This is an interesting idea. It's similar to the idea of keeping someone poisoned, but alcohol is cheap and readily available, and you don't risk poisoning yourself when giving the prisoner a dose.</p><p></p><p>Mid-level druids and monks are immune to poisons, probably including alcohol, but other characters should be susceptible as long as you've taken their magic items away. (A Periapt of Proof Against Poison would defeat this entire tactic, if you let the prisoner hold on to it.)</p><p></p><p></p><p>You'll need to tend the prisoner at least hourly, because every hour he has a 10% chance of becoming conscious (but disabled). But as long as you do that-- and as long as your healer doesn't botch a check and let the prisoner die-- you don't need any magic at all. Maybe it's not very practical, but it sounds evil, so I like it. =B^)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 433409, member: 1331"] Subdual damage isn't a reliable way to keep someone down. Each minute the victim is unconscious, he has a 10% chance to wake up, regardless of his subdual damage total. He's still staggered, but even one partial action will let him cast a transport spell. This is an interesting idea. It's similar to the idea of keeping someone poisoned, but alcohol is cheap and readily available, and you don't risk poisoning yourself when giving the prisoner a dose. Mid-level druids and monks are immune to poisons, probably including alcohol, but other characters should be susceptible as long as you've taken their magic items away. (A Periapt of Proof Against Poison would defeat this entire tactic, if you let the prisoner hold on to it.) You'll need to tend the prisoner at least hourly, because every hour he has a 10% chance of becoming conscious (but disabled). But as long as you do that-- and as long as your healer doesn't botch a check and let the prisoner die-- you don't need any magic at all. Maybe it's not very practical, but it sounds evil, so I like it. =B^) [/QUOTE]
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Impossible to keep prisoners tied up?
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