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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4829669" data-attributes="member: 5143"><p><strong>As a player who enjoys the fiction of a line, anything from playing a super hero in the Marvel Universe or DC setting to playing a Jedi Knight in the Old Republic or a hearty fighter in the Forgotten Realms, what are your expectations from the GM?</strong></p><p>It depends on how invested I am in the campaign. I know very little about the DC universe, so I'd be unlikely to care how close it was to the real thing. On the other hand, I know enough of the backstory of Superman that I'd feel rather cheated if Kryptonite didn't affect him.</p><p></p><p>On the other hand, I really like Star Wars. It's likely a GM could run a Star Wars game I'd be satisfied with as long as they avoided some of the major characters. But I expect Luke Skywalker to be one of the pilots attacking the Death Star if I'm there. I'd feel rather cheated if he wasn't. Unless the GM specifically said that he was running an alternate version of Star Wars where we were the heroes instead of Luke.</p><p></p><p><strong></strong></p><p><strong>As a player, have you ever left a game because the GM wasn't being 'true' to the line?</strong></p><p>No, so far every GM I've played under has stayed true enough.</p><p></p><p><strong>As a player, how much do you think your character knows about the setting?</strong></p><p>I often assume he knows common facts. I determine what "common" facts are based on my knowledge of the setting. I think most people in a Republic Era Star Wars game would have heard of the Jedi. People in an Empire Era game may not have...or have heard incorrect rumors.</p><p></p><p>On the other hand, if I knew nothing about Star Wars(and thus had never heard of Jedi myself), I'd think my character knows nothing about what Jedi are unless the GM informs me.</p><p></p><p>But, if it could go either way, I often err on the side of knowledge. Mostly because I hate playing dumb. Nothing frustrates me more when I know that a guy is an evil Jedi because it's blatently obvious and all the other players know....but all of us have to pretend that we trust him anyways because we would never have heard of a Jedi before.</p><p><strong></strong></p><p><strong>As a player, have you ever 'forced' out another player?</strong></p><p>No.</p><p></p><p><strong>As a GM, how... constrained do you feel by the fiction line?</strong></p><p>I wouldn't knowingly contradict something in the fiction line. But I don't have enough time to read every book written either. I don't think I'd feel comfortable running a Legacy Era Star Wars game, however...since I haven't read almost ANY novels in that era. And I don't feel that the sourcebooks alone give me enough information to properly run a game that would feel right.</p><p></p><p><strong>As a GM, have you ever stopped running a game because a player ruined it for you?</strong></p><p>I'm close to it right now. I'm running a Star Wars game and a couple of my players insist on playing characters that are horribly out of type for Jedi. They pretty much break the Jedi Code a couple of times per session. Not because they mean to, but they don't know what it is. They don't want to learn it. All they care about is having cool Jedi powers without the role playing baggage that goes with it.</p><p></p><p>But, so far everyone is having fun. So, I clench my jaw and ignore it.</p><p></p><p><strong>As a GM have you had to ask a player to leave because they were ruining the enjoyment of other players?</strong></p><p>Not yet. No one has been quite that disruptive. But I've certainly criticized a player when they were doing things that were ruining my fun. Recently it caused one play to up and leave in the middle of the game because he felt I was bossing him around and telling him how to play his character. I felt the way he played his character was disruptive to the enjoyment of myself and likely other players who were too shy to say anything.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4829669, member: 5143"] [B]As a player who enjoys the fiction of a line, anything from playing a super hero in the Marvel Universe or DC setting to playing a Jedi Knight in the Old Republic or a hearty fighter in the Forgotten Realms, what are your expectations from the GM?[/B] It depends on how invested I am in the campaign. I know very little about the DC universe, so I'd be unlikely to care how close it was to the real thing. On the other hand, I know enough of the backstory of Superman that I'd feel rather cheated if Kryptonite didn't affect him. On the other hand, I really like Star Wars. It's likely a GM could run a Star Wars game I'd be satisfied with as long as they avoided some of the major characters. But I expect Luke Skywalker to be one of the pilots attacking the Death Star if I'm there. I'd feel rather cheated if he wasn't. Unless the GM specifically said that he was running an alternate version of Star Wars where we were the heroes instead of Luke. [B] As a player, have you ever left a game because the GM wasn't being 'true' to the line?[/B] No, so far every GM I've played under has stayed true enough. [B]As a player, how much do you think your character knows about the setting?[/B] I often assume he knows common facts. I determine what "common" facts are based on my knowledge of the setting. I think most people in a Republic Era Star Wars game would have heard of the Jedi. People in an Empire Era game may not have...or have heard incorrect rumors. On the other hand, if I knew nothing about Star Wars(and thus had never heard of Jedi myself), I'd think my character knows nothing about what Jedi are unless the GM informs me. But, if it could go either way, I often err on the side of knowledge. Mostly because I hate playing dumb. Nothing frustrates me more when I know that a guy is an evil Jedi because it's blatently obvious and all the other players know....but all of us have to pretend that we trust him anyways because we would never have heard of a Jedi before. [B] As a player, have you ever 'forced' out another player?[/B] No. [B]As a GM, how... constrained do you feel by the fiction line?[/B] I wouldn't knowingly contradict something in the fiction line. But I don't have enough time to read every book written either. I don't think I'd feel comfortable running a Legacy Era Star Wars game, however...since I haven't read almost ANY novels in that era. And I don't feel that the sourcebooks alone give me enough information to properly run a game that would feel right. [B]As a GM, have you ever stopped running a game because a player ruined it for you?[/B] I'm close to it right now. I'm running a Star Wars game and a couple of my players insist on playing characters that are horribly out of type for Jedi. They pretty much break the Jedi Code a couple of times per session. Not because they mean to, but they don't know what it is. They don't want to learn it. All they care about is having cool Jedi powers without the role playing baggage that goes with it. But, so far everyone is having fun. So, I clench my jaw and ignore it. [B]As a GM have you had to ask a player to leave because they were ruining the enjoyment of other players?[/B] Not yet. No one has been quite that disruptive. But I've certainly criticized a player when they were doing things that were ruining my fun. Recently it caused one play to up and leave in the middle of the game because he felt I was bossing him around and telling him how to play his character. I felt the way he played his character was disruptive to the enjoyment of myself and likely other players who were too shy to say anything. [/QUOTE]
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