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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="ShinHakkaider" data-source="post: 4829704" data-attributes="member: 9213"><p>To run an interesting and fun game. I don't really care for playing in established settings unless the DM is going to facilitate in making it the players own. I'm a big Marvel guy, but when we used to play marvel super-heroes we were interested in our own little corner of the Marvel U. On the occasion that we had a marvel team-up or fight with an established villain it was something special. </p><p></p><p></p><p></p><p></p><p>Nope. My expectation is to adventure in the world as a character who exists in that world. Not to have that character be a Mary Sue, so that I can experience things that I've read in the books.</p><p></p><p></p><p>Depends on the character. Once I made a super detective PC who knew quite a bit about the underpinnings of the Marvel U. But was so afraid to let people knew what he knew that he used his wealth of knowledge vary sparingly. But most of the time I play characters who are oblivious to the "grand scheme".</p><p></p><p></p><p></p><p>Nope. But then again I tried really hard not to play in or run Forgotten Realms / Dragonlance games because I know how those players tend to have a slavish devotion to the material. </p><p></p><p></p><p></p><p>I dont feel constrained AT ALL. Either I won't run particular settings (FR / DL) or I tell the players the concept and the tone right up front. The SW game I'm planning on running takes place a few months after the events in RotJ. There's somewhat of a cult that's sprung up around the legend of Luke Skywalker. There's also the idea that while not all of the Jedi of old have survived some of them did survive the purge and trained enough force sensitive people in bits and pieces of the ways of the force. Also while the Empire was routed and the Rebellion is basically the new government, there are still huge Imperial Garrisons and shipyards out there. Not to mention any change in government is a RIPE time for the criminal element to make money. </p><p></p><p>Now there are ideas that are coming from the novels that took place after the OT, but I'm not wedded to any continuity. These are the things that are happening in the universe. If I had a player who wanted to play through the entire Grand Admiral Thrawn trilogy, he'd have to find another game. Thrawn might be around in my game, then again he might not. </p><p></p><p></p><p></p><p></p><p>Nope. </p><p></p><p></p><p></p><p>No, not since Junior High School.</p><p></p><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4829265" target="_blank"> I Owe Wizards an Apology </a></p></blockquote><p>[/QUOTE]</p>
[QUOTE="ShinHakkaider, post: 4829704, member: 9213"] To run an interesting and fun game. I don't really care for playing in established settings unless the DM is going to facilitate in making it the players own. I'm a big Marvel guy, but when we used to play marvel super-heroes we were interested in our own little corner of the Marvel U. On the occasion that we had a marvel team-up or fight with an established villain it was something special. Nope. My expectation is to adventure in the world as a character who exists in that world. Not to have that character be a Mary Sue, so that I can experience things that I've read in the books. Depends on the character. Once I made a super detective PC who knew quite a bit about the underpinnings of the Marvel U. But was so afraid to let people knew what he knew that he used his wealth of knowledge vary sparingly. But most of the time I play characters who are oblivious to the "grand scheme". Nope. But then again I tried really hard not to play in or run Forgotten Realms / Dragonlance games because I know how those players tend to have a slavish devotion to the material. I dont feel constrained AT ALL. Either I won't run particular settings (FR / DL) or I tell the players the concept and the tone right up front. The SW game I'm planning on running takes place a few months after the events in RotJ. There's somewhat of a cult that's sprung up around the legend of Luke Skywalker. There's also the idea that while not all of the Jedi of old have survived some of them did survive the purge and trained enough force sensitive people in bits and pieces of the ways of the force. Also while the Empire was routed and the Rebellion is basically the new government, there are still huge Imperial Garrisons and shipyards out there. Not to mention any change in government is a RIPE time for the criminal element to make money. Now there are ideas that are coming from the novels that took place after the OT, but I'm not wedded to any continuity. These are the things that are happening in the universe. If I had a player who wanted to play through the entire Grand Admiral Thrawn trilogy, he'd have to find another game. Thrawn might be around in my game, then again he might not. Nope. No, not since Junior High School. Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4829265] I Owe Wizards an Apology [/url][/QUOTE] [/QUOTE]
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