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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="Lancelot" data-source="post: 4829761" data-attributes="member: 30022"><p>My expectations are that the GM knows the setting, actively works to suspend my disbelief, and drops in a few nuggets of "setting content" from time-to-time to help us identify with it.</p><p> </p><p>I have never left a game because I didn't feel the DM was being true to the line... but I've never really had this happen to me. I've played in the Realms and Eberron over the last 5 years, and both DMs seemed to know their stuff.</p><p> </p><p>I believe my character knows the basics about the setting (i.e. the majority of what's included in the relevant WotC "Players Guide to..."), unless the DM specifies there are certain things I don't know. Having said that, I also assume that some of what my PC knows is not how it really is (e.g. the King of Cormyr might actually be a rakshasa in disguise).</p><p> </p><p>I have never forced out another player, as a player.</p><p> </p><p>I rarely feel constrained by a fiction line as a DM, because I mostly DM my own homebrew. On those rare occasions when I DM a published setting (e.g. Dragonlance, Star Wars), I only pay close attention to the core fiction for the setting (original trilogy, for both examples given), and even then I don't let it impact what I feel is a good game.</p><p> </p><p>I have never stopped a game because a player was ruining it for me, although I've come close on at least two occasions (players got visibly angry with each other for "letting my PC die"). However, I've never seen it come to blows or to a point where it impacted friendships. It's just a game, in the end.</p><p> </p><p>I've asked a player to leave a game, once, over 20 years ago. I was the regular DM, we were all in our mid-teens, and one player was acting in a crass manner on a fairly regular basis. It was behaviour that we'd all tolerate today, but it wasn't appropriate for the time, age-group or location (we used to play at our parents' houses). It cost us a friend, and I still wonder if I did the right thing or not.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 4829761, member: 30022"] My expectations are that the GM knows the setting, actively works to suspend my disbelief, and drops in a few nuggets of "setting content" from time-to-time to help us identify with it. I have never left a game because I didn't feel the DM was being true to the line... but I've never really had this happen to me. I've played in the Realms and Eberron over the last 5 years, and both DMs seemed to know their stuff. I believe my character knows the basics about the setting (i.e. the majority of what's included in the relevant WotC "Players Guide to..."), unless the DM specifies there are certain things I don't know. Having said that, I also assume that some of what my PC knows is not how it really is (e.g. the King of Cormyr might actually be a rakshasa in disguise). I have never forced out another player, as a player. I rarely feel constrained by a fiction line as a DM, because I mostly DM my own homebrew. On those rare occasions when I DM a published setting (e.g. Dragonlance, Star Wars), I only pay close attention to the core fiction for the setting (original trilogy, for both examples given), and even then I don't let it impact what I feel is a good game. I have never stopped a game because a player was ruining it for me, although I've come close on at least two occasions (players got visibly angry with each other for "letting my PC die"). However, I've never seen it come to blows or to a point where it impacted friendships. It's just a game, in the end. I've asked a player to leave a game, once, over 20 years ago. I was the regular DM, we were all in our mid-teens, and one player was acting in a crass manner on a fairly regular basis. It was behaviour that we'd all tolerate today, but it wasn't appropriate for the time, age-group or location (we used to play at our parents' houses). It cost us a friend, and I still wonder if I did the right thing or not. [/QUOTE]
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