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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="wayne62682" data-source="post: 4829773" data-attributes="member: 40455"><p>As a player, I feel my character knows most basic knowledge about the world we're playing in. For example, if I'm playing in Eberron I expect my PC to know about the Last War, all of the Five Nations (and nearly everything that's not a secret about the nation he hails from), and all of that. I wouldn't expect him to know world secrets like Kaius is a vampire, or more beyond common information for secret societies (e.g. I've heard the name of the Lords of Dust, and that they have ties to demons from ages past, but that's all).</p><p></p><p>I cannot play in or run a campaign where canon history is changed willy-nilly, especially due to the DM not bothering to read the history of the world. That doesn't mean I expect the DM to follow all of the umpteen Forgotten Realms novels, but basic things in the world need to remain the same or we're not playing Forgotten Realms, we're playing a lazy homebrew where the DM is using Forgotten Realms names. I have played under DMs that felt "It doesn't matter what the book says, I'm the DM" and honestly I have wanted to punch these people. </p><p></p><p>When I DM I try to stick as much to the base canon as possible; I would not, for instance, make a note to read all the FR novels but I would know what has gone on in them to explain the world. In the quote cited by the OP, as a DM I would never be foolish enough to have a minotaur from a clan that I know is afraid of water become a pirate; however if that information was in some obscure novel I would retcon it on that basis (and assume the player would understand). As a player I would not cite random minutiae unless it is in a major book (e.g. if there was a sourcebook called "Minotaur Clans of Frabindor" and we were playing in the "Frabindor" campaign setting, I would expect the DM to know about this if he was having minotaurs).</p></blockquote><p></p>
[QUOTE="wayne62682, post: 4829773, member: 40455"] As a player, I feel my character knows most basic knowledge about the world we're playing in. For example, if I'm playing in Eberron I expect my PC to know about the Last War, all of the Five Nations (and nearly everything that's not a secret about the nation he hails from), and all of that. I wouldn't expect him to know world secrets like Kaius is a vampire, or more beyond common information for secret societies (e.g. I've heard the name of the Lords of Dust, and that they have ties to demons from ages past, but that's all). I cannot play in or run a campaign where canon history is changed willy-nilly, especially due to the DM not bothering to read the history of the world. That doesn't mean I expect the DM to follow all of the umpteen Forgotten Realms novels, but basic things in the world need to remain the same or we're not playing Forgotten Realms, we're playing a lazy homebrew where the DM is using Forgotten Realms names. I have played under DMs that felt "It doesn't matter what the book says, I'm the DM" and honestly I have wanted to punch these people. When I DM I try to stick as much to the base canon as possible; I would not, for instance, make a note to read all the FR novels but I would know what has gone on in them to explain the world. In the quote cited by the OP, as a DM I would never be foolish enough to have a minotaur from a clan that I know is afraid of water become a pirate; however if that information was in some obscure novel I would retcon it on that basis (and assume the player would understand). As a player I would not cite random minutiae unless it is in a major book (e.g. if there was a sourcebook called "Minotaur Clans of Frabindor" and we were playing in the "Frabindor" campaign setting, I would expect the DM to know about this if he was having minotaurs). [/QUOTE]
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