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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4829804" data-attributes="member: 19675"><p>Nope. If I leave a game, its because the GM was being arbitrary or just couldn't run his game in some way.</p><p></p><p></p><p></p><p>That depends upon the individual PC. Most will have only the most provincial of knowledge. However, I once played Morley Dotes in a campaign based on "The Garrett Files" books by Glen Cook. That PC's nature demanded that he had to have a lot of knowledge about the setting...fortunately, I was a fan of the books so I could swing it for the most part.</p><p></p><p>(However, IMHO, Morley would have worked better as a DMPC, since he is a major conduit for information in the books.)</p><p></p><p></p><p></p><p>Not that I'm aware of.</p><p></p><p></p><p></p><p>Not at all if its fiction based on an RPG. I <em>never</em> read that stuff- if it isn't in the campaign setting or its related splatbooks, its not canon to my game in that setting. You can complain about it, and maybe I'll bend a bit if I like what I hear, but as far as I'm concerned, that stuff happened in an "alternate dimension" version of the setting (or, if that hurts your feelings, my campaign is the alternate dimension).</p><p></p><p>Its a bit different if the RPG is based on a piece of fiction. As long as the stuff doesn't change basic premises of the underlying fiction- say, by having Gandalf being Sauron's older, more evil, transgendered sister in a MERP game- I'm cool with it.</p><p></p><p>And again, even then, I'm cool with "alternative dimension" justifications if they are well done but I'd probably have a problem with Evilgirl Gandalf, even in an alt. universe.</p><p></p><p></p><p></p><p>Nope, but I know some GMs who have.</p><p></p><p></p><p></p><p>Sort of, but it wasn't about being true to the campaign or its underlying fiction.</p><p></p><p>A player joined my HERO 1900 campaign (based in part on Space:1889, the fiction of H.G. Wells, Jules Verne, and William Gibson, and a whole bunch of other stuff) a few adventures in. He designed a PC for a campaign that, while a bit more lethal than the other PCs, was <strong>100%</strong> thematically true to the spirit campaign.</p><p></p><p>His PC was a combat monster (as you might expect), but at one point in a combat, his PC got pinned.</p><p></p><p>I didn't make that perfectly clear, and he thought I was singling him out. Due to this misunderstanding, he left. Had he not done so, I still might have had to kick him out.</p><p></p><p>While his PC was appropriate, his overall gameplay was a bit aggressive and put off some of the other players. If I couldn't have made him alter his style a bit, or made the other players adjust to his playstyle, he would have had to go.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4829804, member: 19675"] Nope. If I leave a game, its because the GM was being arbitrary or just couldn't run his game in some way. That depends upon the individual PC. Most will have only the most provincial of knowledge. However, I once played Morley Dotes in a campaign based on "The Garrett Files" books by Glen Cook. That PC's nature demanded that he had to have a lot of knowledge about the setting...fortunately, I was a fan of the books so I could swing it for the most part. (However, IMHO, Morley would have worked better as a DMPC, since he is a major conduit for information in the books.) Not that I'm aware of. Not at all if its fiction based on an RPG. I [I]never[/I] read that stuff- if it isn't in the campaign setting or its related splatbooks, its not canon to my game in that setting. You can complain about it, and maybe I'll bend a bit if I like what I hear, but as far as I'm concerned, that stuff happened in an "alternate dimension" version of the setting (or, if that hurts your feelings, my campaign is the alternate dimension). Its a bit different if the RPG is based on a piece of fiction. As long as the stuff doesn't change basic premises of the underlying fiction- say, by having Gandalf being Sauron's older, more evil, transgendered sister in a MERP game- I'm cool with it. And again, even then, I'm cool with "alternative dimension" justifications if they are well done but I'd probably have a problem with Evilgirl Gandalf, even in an alt. universe. Nope, but I know some GMs who have. Sort of, but it wasn't about being true to the campaign or its underlying fiction. A player joined my HERO 1900 campaign (based in part on Space:1889, the fiction of H.G. Wells, Jules Verne, and William Gibson, and a whole bunch of other stuff) a few adventures in. He designed a PC for a campaign that, while a bit more lethal than the other PCs, was [B]100%[/B] thematically true to the spirit campaign. His PC was a combat monster (as you might expect), but at one point in a combat, his PC got pinned. I didn't make that perfectly clear, and he thought I was singling him out. Due to this misunderstanding, he left. Had he not done so, I still might have had to kick him out. While his PC was appropriate, his overall gameplay was a bit aggressive and put off some of the other players. If I couldn't have made him alter his style a bit, or made the other players adjust to his playstyle, he would have had to go. [/QUOTE]
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