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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="proto128" data-source="post: 4829868" data-attributes="member: 63524"><p>When I (am forced to) run a game in a published setting, I feel a lot of pressure to get the details right to the point that sometimes my games never happen or come to a screeching halt for trivial reasons.</p><p></p><p>For 3e Forgotten Realms, my cataloging of the setting killed all interest of running a game.</p><p></p><p>An Oriental Adventures/Legend of the Five Rings stopped for what seemed like forever while I thought about whether or not a character would knock on a door.</p><p></p><p>I set my Star Wars SE game in the Legacy era (which is 100 years after the movies, for the uninitiated), and I still felt incredible pressure to detail everything in known space.</p><p></p><p>I'm terrified of Eberron.</p><p></p><p>An odd outlier was Call of Cthulhu d20. One of the most fun games I ever ran I had no interest in running, so I instituted a Last Man Standing rule: if at least one character was alive and mostly sane at the end of the session, I'd continue the game the following week. I suppose not caring about continuity and throwing dark cults and plant-controlled zombie hordes at my players help alleviate whatever anxiety I was experiencing.</p></blockquote><p></p>
[QUOTE="proto128, post: 4829868, member: 63524"] When I (am forced to) run a game in a published setting, I feel a lot of pressure to get the details right to the point that sometimes my games never happen or come to a screeching halt for trivial reasons. For 3e Forgotten Realms, my cataloging of the setting killed all interest of running a game. An Oriental Adventures/Legend of the Five Rings stopped for what seemed like forever while I thought about whether or not a character would knock on a door. I set my Star Wars SE game in the Legacy era (which is 100 years after the movies, for the uninitiated), and I still felt incredible pressure to detail everything in known space. I'm terrified of Eberron. An odd outlier was Call of Cthulhu d20. One of the most fun games I ever ran I had no interest in running, so I instituted a Last Man Standing rule: if at least one character was alive and mostly sane at the end of the session, I'd continue the game the following week. I suppose not caring about continuity and throwing dark cults and plant-controlled zombie hordes at my players help alleviate whatever anxiety I was experiencing. [/QUOTE]
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