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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="WayneLigon" data-source="post: 4829898" data-attributes="member: 3649"><p><strong>As a player, have you ever left a game because the GM wasn't being 'true' to the line?</strong></p><p></p><p>No, but so far no-one has really stamped all over the things I'd get all nerd-rage-y about. I have played in a number of games where my enjoyment was pretty close to nil, though, and the only reason I stayed was that I knew we'd eventually change to something else.</p><p></p><p>The main thing that would cause me to leave a game would be if it was not done 'as advertised'. If someone says they're running a DC Universe game and then Superman or Batman regularly kill villains, then I'm not playing in that game. I would say that would be a case of not being true to the genre, rather than not being true to the 'line' per se. If we were, say, playing in the Authority universe, I would not have a problem with it. </p><p></p><p><strong>As a player, how much do you think your character knows about the setting?</strong></p><p></p><p>A fair amount. I'm usually pretty good at figuring out what a normal person would know about a setting and if I have a question, I'd ask the GM. If I live in the Forgotten Realms, for instance, I <em>have </em>heard of Elminster and some of the other great heroes. I know vaguely where Amn is and what the value of gold is in my general region. I know what an orc is, and what they're like. </p><p></p><p><strong>As a player, have you ever 'forced' out another player?</strong></p><p></p><p>Not directly, but I have wanted to. Many, many times. Back when there was a much larger pool of players, I'd be much more choosy about the group I played with and so would not join groups that had certain people. And I have suggested to a GM that he not invite so-and-so to his next campaign or group.</p><p></p><p><strong>As a GM, how... constrained do you feel by the fiction line?</strong></p><p></p><p>Almost none. If I'm running a game where the main enjoyment comes from a line, I'll stay true to certain things and change other things. For example, if I was running a Marvel Universe game, Civil War would never have happened. </p><p></p><p><strong>As a GM, have you ever stopped running a game because a player ruined it for you?</strong></p><p></p><p>Yes. I've almost stopped gaming a few times because specific people were ruining the fun for me. </p><p></p><p><strong>As a GM have you had to ask a player to leave because they were ruining the enjoyment of other players?</strong></p><p></p><p>So far, only three times; #1 a guy that was repeatedly cheating and didn't stop after he was called on it. #2 was a guy that simply could not grasp the idea of a four-color comic universe, even after reading material and discussions were held with him. #3 was a guy that simply refused to roleplay at all. He treated the game like a complex boardgame and it was very grating. </p><p></p><p>I have wanted to many, many other times. Usually, though, I did not because 'the group' technically belonged to someone else, or it was not held at my house, etc.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4829898, member: 3649"] [B]As a player, have you ever left a game because the GM wasn't being 'true' to the line?[/B] No, but so far no-one has really stamped all over the things I'd get all nerd-rage-y about. I have played in a number of games where my enjoyment was pretty close to nil, though, and the only reason I stayed was that I knew we'd eventually change to something else. The main thing that would cause me to leave a game would be if it was not done 'as advertised'. If someone says they're running a DC Universe game and then Superman or Batman regularly kill villains, then I'm not playing in that game. I would say that would be a case of not being true to the genre, rather than not being true to the 'line' per se. If we were, say, playing in the Authority universe, I would not have a problem with it. [B]As a player, how much do you think your character knows about the setting?[/B] A fair amount. I'm usually pretty good at figuring out what a normal person would know about a setting and if I have a question, I'd ask the GM. If I live in the Forgotten Realms, for instance, I [I]have [/I]heard of Elminster and some of the other great heroes. I know vaguely where Amn is and what the value of gold is in my general region. I know what an orc is, and what they're like. [B]As a player, have you ever 'forced' out another player?[/B] Not directly, but I have wanted to. Many, many times. Back when there was a much larger pool of players, I'd be much more choosy about the group I played with and so would not join groups that had certain people. And I have suggested to a GM that he not invite so-and-so to his next campaign or group. [B]As a GM, how... constrained do you feel by the fiction line?[/B] Almost none. If I'm running a game where the main enjoyment comes from a line, I'll stay true to certain things and change other things. For example, if I was running a Marvel Universe game, Civil War would never have happened. [B]As a GM, have you ever stopped running a game because a player ruined it for you?[/B] Yes. I've almost stopped gaming a few times because specific people were ruining the fun for me. [B]As a GM have you had to ask a player to leave because they were ruining the enjoyment of other players?[/B] So far, only three times; #1 a guy that was repeatedly cheating and didn't stop after he was called on it. #2 was a guy that simply could not grasp the idea of a four-color comic universe, even after reading material and discussions were held with him. #3 was a guy that simply refused to roleplay at all. He treated the game like a complex boardgame and it was very grating. I have wanted to many, many other times. Usually, though, I did not because 'the group' technically belonged to someone else, or it was not held at my house, etc. [/QUOTE]
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